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NCAA Football 11: Breaking down what we know

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Old 03-31-2010, 03:46 PM   #9
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As of now in-game saves is wishful thinking. That's a feature that's gonna be implemented in Madden first. Hope I'm wrong and you're right though.
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Old 03-31-2010, 04:59 PM   #10
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Re: NCAA Football 11: Breaking down what we know

This game should be an upgrade over 2010 no matter what. I for one, will def. be making the purchase after being on the fence about it the last few months. In game saves are crucial. Each game for me takes roughly an hour to play + 10-15 minutes of recruiting. Very time consuming. It would be nice to have the option to put down the game for a bit and run errands or go eat, instead of having to wait. I too am a stickler for all the in game details like revo speed helmets, towels, etc... hopefully they FINALLY put long hair in too. Adds more diversity to all the players on the field. Madden 2010 had it, why not NCAA 2011?
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Old 03-31-2010, 05:05 PM   #11
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Re: NCAA Football 11: Breaking down what we know

Nice article Chris. I really hope you're on point about impending presentation elements.
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Old 03-31-2010, 05:24 PM   #12
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Re: NCAA Football 11: Breaking down what we know

So glad formation subs are back in.
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Old 03-31-2010, 05:43 PM   #13
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Re: NCAA Football 11: Breaking down what we know

honestly, the biggest thing i want changed in the running animations. They just look so bad and its something you notice on every play, especially when a guy is in the open field. If the running animations are changed or fixed (which i'm doubtful about) then i'll be thrilled. Along with that is having correct locomotion and body weight factoring into the way a player runs and cuts.

Oh, and QB throwing motions were terrible looking as well, didnt look realistic at all so hopefully thats fixed as well.
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Old 03-31-2010, 06:06 PM   #14
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Re: NCAA Football 11: Breaking down what we know

I think its almost safe to say that 90% of the animations in the game do not look realistic at all. The receiving animations are not really what a WR does, the running animations are flat out terrible, the passing animations are just silly, the blocking animations look like they have no clue how to block, and I could go on.
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Old 03-31-2010, 06:49 PM   #15
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I really want to be excited but I'm not buying into EA right now. These minor (let's be real none of this are game changers) adjustments aren't peaking my interest. Last year I remember playing on Heisman and felt like the offense was so much more powerful than the defense I was constantly have to try and make up for the A.I.'s shortcomings on defense. More improvements in the trenches would be worth reading about but the fact that the refs are in the game don't really appeal to me. Gameplay should always come before presentation.
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Old 03-31-2010, 07:38 PM   #16
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nice
this better have took about a day for them just to do this because A LOT of things could be better
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