05-10-2010, 02:54 PM
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#1
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MVP
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Is Field Size the problem?
I know that soccer fields are slightly larger than football fields, but while playing Fifa 10, the Player to Field size ratio seemed just right to my eyes. One of the major issues I've had with all football games (EA,2K, 989, Acclaim etc...) is that the field looks too small compared to player size making gameplay seem boxed in. I'm just wondering if this is creating the issues with player/ball movement (Speed) or flow? In every football game on Next-Gen, the out route pass from opposite hash displays a Elway/Farve strait line bullet by every QB in the game. Thus because of this, player's movements must be faster to make them look/seem natural. Another example is the corner route from opposite hash. The route does not have the space on the game fields to develope, again warping movement so that the play can be performed. I also believe that the 3 yrd jump jukes and 360 warp spins look so unrealistic because of the box (field size) they must be performed in.
I know that the idea is to bring the gamer as close to field level action while also limiting too much of a blimp view to see players on the edge, but with the Broadcast camera concept and all the various angles they can shoot from, maybe the field size could be increased to balance out movement (speed) within the game.
In 09-10 football, players seemed to move at warp-clicky speed. This year we will have agility/acceleration, but I think until the field size is addressed, there will be this frustrating "tug-of-war" to find movement balance that is realistic/natural to the eye.
Would be nice to throw a deep ball down the sideline and not have the safety get there every time or throw a crossing/drag route and get more than 3-6 yrds.
Just a gamers thought!
Last edited by khaliib; 05-10-2010 at 03:00 PM.
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