With NCAA 11 only a 5 weeks away, we've been finding out a lot about the game recently. A lot of it has been positive and I'm really excited about the game. The only thing that worries me is the locomotion system. Now before you get your torch and pitchforks, let me explain. The locomotion system is a great addition, especially on those long runs, it creates a smooth and seamless look. The momentum system is also a really cool feature. What worries me is that acceleration and agility are going to be over-emphasized with this system.
In the past, speed was also the attribute that you wanted, because as soon as you got around a corner, you were gone, no acceleration needed for the most part. In NCAA 11, it's almost the other way around. If you have high acceleration with somewhere around 80 speed you'll get to the corner faster then before and then break away, with no acceleration, you wouldn't be able to make it. On defense though, a linebacker will get into the backfield with ease. He only needs to have high enough acceleration to get past the tight end or offensive tackle around the corner, and have a halfback or quarterback waiting to get obliterated. The problem with that is, on shorter runs speed is almost not needed. Now on longer runs, speed is needed, but with agility you almost don't need to worry about it.
Agility is a pretty overlooked attribute, since a flick of the right analog stick could have you constantly breaking ankles, no questions asked. This year though, it all changes.. Agility makes a big difference, but is it too big of a difference? Let's say, you break a long run but there is a safety closing in on you, normally you would run straight forward and hope he took a bad angle towards the ball and you can outrun him. Now, if that safety has 75 agility and you have 90, you can just wait until he gets to you, and cut back into the field (assuming your running down the sidelines) and you'll turn on a dime leaving that safety with absolutely no chance at tackling you. It leaves the defense with a serious advantage, because in the running game, halfback's are going to be just running all over the first level of the defense (D-line) and when they reach the second level, they can just mix there acceleration and agility to just blow past everyone.
I know that not every player is going to have high acceleration and agility, but with how football is now-a-days, the majority of wide receivers and halfbacks have the acceleration and agility to just take things over the top. For the players that don't, your always going to have linebackers, and defensive backs that do. It some ways it counters itself, but with the way EA has been handling Madden and NCAA, (it is a problem in both of the games) I don't think that we can trust them to make sure the system is overpowered.
If you want to read more on the locomotion system, and everything it brings to the table, mostly good but with some bad,
check out this article over at ESPN.
Thanks to anyone that reads through that whole thing