Home

Acc. Clock and Game Speed

This is a discussion on Acc. Clock and Game Speed within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 06-22-2010, 09:22 PM   #9
Banned
 
OVR: 21
Join Date: Nov 2009
Re: Acc. Clock and Game Speed

Please tell me there is an option to turn ACC clock off, lol at least for when playing O
BamaBruce is offline  
Reply With Quote
Old 06-22-2010, 11:12 PM   #10
Staff Writer
 
jmik58's Arena
 
OVR: 42
Join Date: Jan 2008
Location: Minnesota
Posts: 2,404
Blog Entries: 406
Re: Acc. Clock and Game Speed

I deducted similar things from today's gameplay blog. Accelerated clock is on and is only bypassed by using no-huddle offense.

The point is to get a realistic number of plays in, so it shouldn't matter if the "virtual" time says 15 or 6 minutes. It will just take some testing from us to figure out what the best mix is to produce a realistic amount of plays per game.
jmik58 is offline  
Reply With Quote
Old 06-23-2010, 12:03 AM   #11
Pro
 
Bwnarrow3's Arena
 
OVR: 10
Join Date: Jan 2008
Location: Tulsa, OK/ Wichita, KS
Re: Acc. Clock and Game Speed

Quote:
Originally Posted by canes21
It says in the latest blog there is an 8 to 10 second accelerated clock. And it runs all game long so users will have to actually run no huddle in the final minutes of a game. Choosing conservative tempo in your gameplan turns on chew clock which takes even more time off.
Quote:
Originally Posted by jello1717
For both offenses (in the demo) if they are huddling, the play clock skips down to 30s and the game clock skips too if it's running. This is similar to what I understand accelerated clock to be except that it's only up to 10s instead of giving you options for how much time is skipped.

Setting tempo to conservative is chew the clock. Doing this skips the play clock down to about 10s remaining (so it'll skip 25s if you call a play with 35s remaining or it'll skip 1s if you call a play with 11s remaining).
So is it like last year where it's only for the user's use or can both user and cpu use it??
__________________
Hates exclusive licenses...

Check out my NBA blog here: www.thetransitionthree.blogspot.com

I'm an avid NBA fan and I'd love some feedback on my articles. I write about all teams too, so check out your favorite team!

Twitter: @bowen_connor and @transition3blog
Bwnarrow3 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-23-2010, 12:06 AM   #12
Hall Of Fame
 
canes21's Arena
 
OVR: 41
Join Date: Sep 2008
Location: Tennessee
Blog Entries: 2
Re: Acc. Clock and Game Speed

Well, the accelerated clock runs all game long no matter who has the ball. So after every play the play clock will skip down 8-10 seconds and so will the game clock if it is running.
__________________
“No one is more hated than he who speaks the truth.”


― Plato
canes21 is online now  
Reply With Quote
Old 06-23-2010, 12:08 AM   #13
Pro
 
Bwnarrow3's Arena
 
OVR: 10
Join Date: Jan 2008
Location: Tulsa, OK/ Wichita, KS
Re: Acc. Clock and Game Speed

Quote:
Originally Posted by canes21
Well, the accelerated clock runs all game long no matter who has the ball. So after every play the play clock will skip down 8-10 seconds and so will the game clock if it is running.
Oh sweet! That's not how it was last year was it??

I guess we can play 15 min quarters. I thought it was just for User, not cpu.
__________________
Hates exclusive licenses...

Check out my NBA blog here: www.thetransitionthree.blogspot.com

I'm an avid NBA fan and I'd love some feedback on my articles. I write about all teams too, so check out your favorite team!

Twitter: @bowen_connor and @transition3blog
Bwnarrow3 is offline  
Reply With Quote
Old 06-23-2010, 12:13 AM   #14
All Star
 
splff3000's Arena
 
OVR: 32
Join Date: Jun 2003
Location: Chesapeake, VA
Blog Entries: 3
Re: Acc. Clock and Game Speed

Quote:
Originally Posted by Bwnarrow3
Oh sweet! That's not how it was last year was it??

I guess we can play 15 min quarters. I thought it was just for User, not cpu.
Not necessarily. If you want around 120 plays(average amount for both teams combined IRL) per game, 15 min with a 10 sec runoff would be too long. In order to play 15 min in my madden franchise, I had to have a 20 sec runoff. I'm guessing around 7 or 8 minutes will be the sweet spot for a realistic number of plays in NCAA this year.
__________________
PSN - Splff3000
Twitch
splff3000 is offline  
Reply With Quote
Old 06-23-2010, 12:24 AM   #15
Pro
 
Bwnarrow3's Arena
 
OVR: 10
Join Date: Jan 2008
Location: Tulsa, OK/ Wichita, KS
Re: Acc. Clock and Game Speed

Quote:
Originally Posted by splff3000
Not necessarily. If you want around 120 plays(average amount for both teams combined IRL) per game, 15 min with a 10 sec runoff would be too long. In order to play 15 min in my madden franchise, I had to have a 20 sec runoff. I'm guessing around 7 or 8 minutes will be the sweet spot for a realistic number of plays in NCAA this year.
Oh whoops. I misread it. I thought it said skip down to 8-10 seconds. Not skip down 8-10 seconds.

That really sucks. I don't know if I'll buy now....
__________________
Hates exclusive licenses...

Check out my NBA blog here: www.thetransitionthree.blogspot.com

I'm an avid NBA fan and I'd love some feedback on my articles. I write about all teams too, so check out your favorite team!

Twitter: @bowen_connor and @transition3blog
Bwnarrow3 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-23-2010, 12:28 AM   #16
All Star
 
DonkeyJote's Arena
 
OVR: 19
Join Date: Jul 2003
Location: Bremerton, WA
Posts: 8,668
Re: Acc. Clock and Game Speed

Quote:
Originally Posted by splff3000
Not necessarily. If you want around 120 plays(average amount for both teams combined IRL) per game, 15 min with a 10 sec runoff would be too long. In order to play 15 min in my madden franchise, I had to have a 20 sec runoff. I'm guessing around 7 or 8 minutes will be the sweet spot for a realistic number of plays in NCAA this year.
It was 7 or 8 min last year with no clock run off. 10-11 minutes is probably a little closer. It's not 15, but it's better than 7 or 8.
DonkeyJote is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:31 AM.
Top -