07-09-2010, 01:27 PM
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MVP
OVR: 11
Join Date: Aug 2002
Location: Seattle, Wa
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Kotaku: NCAA Football 11 Review
http://kotaku.com/5583104/ncaa-footb...l+%28Kotaku%29
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Loved
The Draw, the Swing and the End Around: Some of the staple plays of real-life football are ones that materialize well behind the line of scrimmage and are slower to develop than video games have traditionally allowed. Better blocking intelligence and more responsive running physics have made these much more viable in NCAA 11. Swing and screen passes still take timing, but they're no longer automatic tackles-for-loss even when properly executed. Draw plays, which I'd contemptuously written off long ago, are much more effective; I was delighted to find myself converting third downs with them, even against blitzes. Passes to the flat were frequently my get-out-of-jail card, even to the near side, because receivers have been tuned to stay inbounds, with new animations (a benefit you'll see going downfield, too.) The comprehensive boost to player intelligence and execution profoundly opens up your playbook and, on the flipside, makes the running attack - and especially spread offense formations - much tougher to contain with a base defense. |
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