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acc. clock

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Old 07-10-2010, 04:04 PM   #9
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Re: acc. clock

Quote:
Originally Posted by MrOctober430
BS!!!

I loved the acc clock!
Why??? You can never tell how much time is left in the game
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Old 07-10-2010, 04:11 PM   #10
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Re: acc. clock

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Originally Posted by Card-me
I'll preface this by saying that I don't have the game.

But from what I've read from reviews and impressions, there isn't an accelerated clock per se, but there is runoff based on the tempo setting of the team. So teams that have a higher tempo have less clock runoff than a team that has a slow tempo. I think you saw this in the demo using a team like Miami, where the clock would immediately go to 25 seconds after you picked your play whereas it wouldn't do anything if you were using Mizzou.

Again, I think that's what happens.
I play with Mizzou and have the game and if you pick your play with 38 seconds left on the play clock it automatically runs it down to 30 seconds.

Is this the accelerated clock function you all are referring to?
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Old 07-10-2010, 04:45 PM   #11
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Re: acc. clock

Quote:
Originally Posted by Card-me
I'll preface this by saying that I don't have the game.

But from what I've read from reviews and impressions, there isn't an accelerated clock per se, but there is runoff based on the tempo setting of the team. So teams that have a higher tempo have less clock runoff than a team that has a slow tempo. I think you saw this in the demo using a team like Miami, where the clock would immediately go to 25 seconds after you picked your play whereas it wouldn't do anything if you were using Mizzou.

Again, I think that's what happens.
If this is indeed how things work in the game...that is pretty sweet.

I assume then you can adjust your teams "philosophy" in dynasty mode.
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Old 07-10-2010, 05:10 PM   #12
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Re: acc. clock

could someone who has the game please clear this up?
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Old 07-10-2010, 05:11 PM   #13
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Re: acc. clock

Clear what up? It's in the demo so it's in the game.
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Old 07-10-2010, 05:17 PM   #14
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Re: acc. clock

no about if it runs off differently for certain teams play style.
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Old 07-10-2010, 05:36 PM   #15
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Re: acc. clock

How about for cpu does it run off too?
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Old 07-10-2010, 05:38 PM   #16
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Re: acc. clock

Quote:
Originally Posted by JayD
no about if it runs off differently for certain teams play style.
fairly certain its based on the tempo gameplan setting and whether or not your going no huddle.

conservative = chew clock from NCAA 10, it'll run down to 12 on the play clock(and run down game clock)

balanced = the normal clock rundown to 30 seconds(I think it's 30, maybe 25?) from 40 if the clock is not already there(if there are any cutscenes, etc). then no additional runoff after you select your play.

aggressive = not sure if it does anything for the acc clock. i think this is for the no-huddle teams. I believe it makes them line up faster, but fatigue more.
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