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gameplanning???? realistic ??? probably not

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Old 07-27-2010, 10:59 AM   #17
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Re: gameplanning???? realistic ??? probably not

Quote:
Originally Posted by Mack Attack 11
I don't think so. At least I have not seen this. I was playing UC and down 40 points and they were still running no huddle and passing almost every play. Ended up losing 59-7. So they did not adjust tempo.
Interesting...Maybe the CPU only does it in close games. I can remember several times needing to get the ball back and the CPU being in "milk clock" mode and the game automatically advancing their play clock to under 10 seconds.

Thankfully, despite my poor record in my dynasty, I haven't really been blown out in that fashion by the CPU yet.
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Old 07-27-2010, 11:02 AM   #18
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Re: gameplanning???? realistic ??? probably not

I agree gameplanning is bs... Not realistic at all. There is no coach that says jump every route to his team at the college level. there is none that say jump every snap. There is none that would say ok I want you laying the big hit every time you tackle. just a load of crap and a gimmick that needs to be removed if they ever want this game to play realistic. It really ruins online play.
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Old 07-27-2010, 11:11 AM   #19
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Re: gameplanning???? realistic ??? probably not

I dont use gameplanning. Good idea, but just not executed well....I dont play online so against the CPU with a s great slider set, its not needed.

I get good pressure (sometimes none at all) with my DL/LB so jump the snap is unnessecary.
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Old 07-27-2010, 11:21 AM   #20
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Re: gameplanning???? realistic ??? probably not

I think that the tempo gameplan is the one gameplan element executed really well. I use it a lot against the CPU.
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