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Originally Posted by NEOPARADIGM |
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Posted this already in one of the other threads on this topic, but in my experience this is about your defensive playcall; specifically, it's about not over-thinking things and remembering this is a video game. For instance, if the CPU is running no-huddle and runs a draw, call the next play to defend the draw - watch 'em slow right the hell down and audible out of their next playcall, send a guy in motion, give a hard-count, etc. It's only one example and perhaps a bit simplistic, but I'm honestly not having this problem; I've seen the CPU take the playclock down under 10 seconds while running the hurry-up spread - many times, in fact.
If I had to give some basic defensive playcalling advice, it would be to forget everything you think you know about real-life football and, like I said, reestablish to yourself that you're playing a video game. Obviously the playcall matters, but it's also programmed such that a 12-year-old who knows nothing about football can play and win games. Think about that the next time the CPU is shredding you.
Don't overthink things; simplify your defensive gameplan; execute the play you call with the player you're controlling - which is another thing: don't underestimate the effect YOU have on a given defensive play, and, in turn, don't overestimate the effect the playcall has.
I know everyone's an expert here, but that's my two cents.
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It is not about the CPU was shredding me...won 38-0. The problem was the team ran the 2 min drill. 3 and out just about every time, held them to 75 yrds total offense, because they only had the ball about 7 min in the whole game.
I understand what u are saying....yes the game is designed for kids really, just don't like playing those type of games where it was a 2 min drill the whole game.