09-08-2010, 02:42 PM
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#46
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In Dalton I Trust
OVR: 32
Join Date: Jan 2009
Location: Chicago
Posts: 11,927
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Re: Patch #3 Gameplay Only Discussion
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Originally Posted by BoomerSooner420 |
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The biggest, most obvious, improvement when I'm playing is the human outside run. Pre-patch I could line up in the I-tight, run HB toss and get 10-15 yards or more almost every single time, regardless of slider settings. Well, not anymore. The rush D sliders obviously working, LB's and DB's can get off of blocks and get to the runner now instead of being driven clear out of the play by a low RBK rating WR.
The second thing is zone coverage. I've seen people saying they can't see a difference, and that it's too easy to pass for both sides, but I don't think they are looking at it from the right perspective. With the boost to zone, and a slight (very slight, almost unnoticable) tweak to man coverage, they have brought the effectiveness of the 2 types of coverage closer together. Before, raising the pass D slider to help overall coverage would really just make it so that man was extremely difficult to beat, and zone, although improved, was still a joke. Now the Pass D slider effects both types of coverage more equally making the pass D slider more effective as a whole.
Lastly, human pass rush. I see alot of complaining about it, but I've had no problems myself. I've been getting 3+ non-user sacks per game before even messing with sliders. If I control a D-lineman I might get 2-4 sacks on top of that, and not always just user-controlled block beating, but drawing the double team to open up a sacking opportunity for another lineman or linebacker. The defender you control should be situational in my opinion. I know some guys want to sit on a safety all day and then gripe about pass rush, but if you want to have better post-throw pass D then control a DB, if you want better pass rush then control a D-lineman, if you want better anticipation and angles to stop the run, control a LB. And change depending on the situation and what you expect them to try in that situation. I think it makes the human controlled defense more dependant on human control, and I don't see that as a bad thing.
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I think you're spot on with this. Before you could raise pass coverage to 100 and zone coverage would still be weak, while man coverage would be obviously more difficult. Now with this patch the pass coverage sliders will effect both man and zone, which is what it should do.
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