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Strategic AI (or lack there of)

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Old 03-10-2011, 03:06 PM   #9
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Re: Strategic AI (or lack there of)

I would be pissed if they would ever take off RTG. I know a lot of people dont like it, but there are a lot of people that dont want have to worry about recruiting or set depth chart.
If RTG/SS was like RTTS, My Player, Be a Pro there would be no problem. You dont no one would complaining about lack of disc space.
But Dynasty does need to be the main priority. I dont like online, so I only play Dynasty and RTG. It would get boring if there was only Dynasty. Sometimes youj need a something else to do.
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Old 03-10-2011, 06:13 PM   #10
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Re: Strategic AI (or lack there of)

Quote:
Originally Posted by Bullet Sponge
Here's where you're wrong. It's not a near impossible task at all. I'm a programmer and it would be simple to do this. That's why so many of us find it aggravating. There is NO reason the AI shouldn't call plays intelligently based on the criteria you laid out. It just doesn't because they haven't programmed it to. It does take into account down and distance, but beyond that doesn't seem to take much else.
Maybe I should have worded it better. From what I have been told, coding an intelligent AI (redundant much?) is one of the hardest things to do, because a human can always out-think an AI. Mostly because an AI is programmed to react a certain way where as humans are unpredictable.

Either way my point stands that the strategic AI in this game is fairly poor.
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