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I hope NCAA 12 addressed this

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Old 04-01-2011, 02:33 PM   #9
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Re: I hope NCAA 12 addressed this

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Linebackers that have a 75" vertical would be something else that needs ***ing
Not just the 75" vertical, but that they can be running forward (toward the LOS), then in a split second, reverse all of their momentum and jump that high moving backwards and to the left to swat down your pass.
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Old 04-01-2011, 03:14 PM   #10
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Re: I hope NCAA 12 addressed this

I can agree with yall on a lot of things but here is one more thing I hope they looked at for both NCAA12 and ******12. They play clock should not stop just because you go to the playbook sceen and then start again. It should constantly run and not start and stop all the time while the game clock continues to run it gives the player extra time to pick there plays. This is the one thing I liked about 2K5(This is a refrence not trying to start a war), but the play clock would start back up at the end of play like its suppose to and run even though you when to the play calling screen. SO heres hope the the play clock will always runs and not start and stop.
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Old 04-01-2011, 04:40 PM   #11
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Re: I hope NCAA 12 addressed this

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Originally Posted by mWolfe
I can agree with yall on a lot of things but here is one more thing I hope they looked at for both NCAA12 and ******12. They play clock should not stop just because you go to the playbook sceen and then start again. It should constantly run and not start and stop all the time while the game clock continues to run it gives the player extra time to pick there plays. This is the one thing I liked about 2K5(This is a refrence not trying to start a war), but the play clock would start back up at the end of play like its suppose to and run even though you when to the play calling screen. SO heres hope the the play clock will always runs and not start and stop.
This happens in NCAA 11, at least offline (not sure about the pro game, as I haven't played it)--the play clock runs while you're choosing your play.
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Old 04-01-2011, 05:54 PM   #12
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Re: I hope NCAA 12 addressed this

CPU clock management is a huge issue but it seems like the CPU doesn't even understand the game as it happening regardless. They only run the same generic plays in their playbook, that it seems like every team has, even when they need a score or....3. I've been in situations where the CPU could have beat me if the weren't throwing the ball between the hashes consistently as opposed to stretching the field.
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Old 04-01-2011, 06:03 PM   #13
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Re: I hope NCAA 12 addressed this

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Originally Posted by mWolfe
Here is a couple of things I hope they did in NCAA 12. I know poeple wanted certain things in visuals and lots wanted gameplay ***ed, and I can agree with both, but here is a couple of things I hope they did as well.

#1 CPU Clock Management
I hope they allowed the cpu to run more of the clock off rather than having 12 - to 16 play drives that last any where from 1 and a half minutes to 2 and a quarter minutes. I want to see the CPU sustain a 3 to 7 minute drive which puts me in a panic to try and score quick or watch my chances of winning fade as they control the clock. This way you can actually play full 15 minute quarters because the CPU will finally eat up the clock as they march down the field.

#2 End of game
Here is the 2nd thing I hope they addressed, If the play clock is greater than the game clock, or your under 2 minutes and the winning team has the ball and the loosing team has no more time outs, have the team do its final kneel down and show the coaches and playes running out on the field even though there is only a few seconds left on the clock rather than having the CPU team run pointless plays. If there is now chance for the other team to win or get the ball back you see it in both the NFL and COpllege where there is time left on the game clock but the coaches and players are taking the field because they know the game is over. I feel this should happen as well in both NCAA and in Madden. It is very dull to sit and wait for the clock to expire, and would be much better to watch the teams take the field.
The problem with #2 is that there is no way for NCAA to know the game is all but over. I doubt there are any programing techniques that exist that could get this right. I can see it now: OMG! I had 42 seconds left down by 2 WITH THE BALL and everyone got on the field like the game was over!!!!! *** THIS EA!
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Old 04-01-2011, 08:26 PM   #14
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Re: I hope NCAA 12 addressed this

it is awful lame that teams in hurry up can call a play, line up, and snap the ball without any time running off the clock.
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