While I agree these play is not perfect, I like the way the outcome was achieved. Ea football has been notorious these past 6 years with having some sim football outcomes but through totally unrealistic steps. In that zone play, the defender is looking in the back field at the QB while still moving his feet to get up the field. When the ball is thrown, he breaks on it and bats it down. I would have like to seen what would have happened if the QB had lobbed the ball deep and if the defender could have caught up. There is still to much unknown about the play like the WR route, the defense called and the WR/DB ratings, to really do a deep analysis, IMO. However, I am glad the DB didn't just run with the WR and bat the ball down without looking, in this video.
I think Mr Magic is right on this one because the same thing happens to another #20 at the 30 sec mark, in the first game play video. The good thing is, both seem to have happened on the same tackle animation where the ball carrier's momentum and the engaged defender are lunging the ball carrier forward when #20 gets "bowling pinned". Ideally, it could just be that the defender is trying to make some kind of weak tackle and getting knocked over by the ball carriers momentum. Then again, maybe that specific tackle animation does not allow extra defenders to engage, causing the "bowling pin" effect. If that's the case but it's isolated to this specific tackle animation which seems to be a sure tackle, this tackle system is still a huge upgrade from what we have had, IMO. My main issue with "bowling pin" tackles was not being able to "clean up" tackles and risking the ball carrier breaking free while other "would be" tacklers are sprawled out on the ground. Still plenty of time for tuning, maybe they get stuff like this ironed out by July, maybe not. At least they are letting it all hangout and not hiding game play, that's definitely a win for the consumer.