04-29-2011, 05:59 PM
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#10
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Live your life
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 22,947
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Re: Ratings and Line interaction, how they tie together
Yeah Adem said it a few weeks or few months ago that pass block and run block is only used in simming games, not actual play now games.
Just like awareness means more then Throwing Accuracy in simming games. But in actual play now games, throw accuracy means more then awareness when it comes to QB accuracy.
Like currently I got all QBs with 99 awarenes but rated the accuracy to what it should be for that particular player.
So for like Denard Robinson, I got him at 76 THA. During play now games even with 99 awareness he misses a good amount of throws and a couple of Interceptions.
Also when it comes to simming games, Truck rating means more then Break Tackle.
Strength effects BTK, TRK and Stiff arm. Unless a player has at least 80 strength, BTK, TRK and stiff arm won't be that effective.
Strength also effects hit power and tackle. Players tend to run through tackles more with tacklers who have low strength, that is why most CB tackles get broken even though they are rated in the 70s for tackle.
Awareness, BCV, PRC are all tied together. If awareness is low, it will severely drag down the effect of BCV and PRC. Low awareness defenders will get fooled way more often and take longer to adapt to the same play being called over and over again, even if they have a 99 PRC.
Agility, SPC and awareness is tied together as well. The more agility and SPC a WR has, the better they are when it comes to toe dragging catches, low catches, one handed catches. However a low awareness will drag down those ratings. But I have noticed a 60 awareness and 75 catch WR will still catch a hell of a lot of passes. Get in the 40s and 50s though, they will drop more passes.
Far as line interaction......low awareness people false start more, offside more, hold and clip more. They will also miss blitz pick up and not double team as often.
Pursuit seems to be how fast they can catch up to you. It also allows them to change direction with ease. So in a sense it is kind of like a momentum rating for the defense. Because even at 0 agility but 90 pursuit, defenders can still change direction on a dime.
Lower it down to the 30s and 40s then defenders can't cut on a dime at full speed anymore. However if they still have fast speed and acceleration they can still run you down some of the time, depending on how much of a jump you had on them.
Amazingly pursuit don't effect the angle they take to get to you at all. Because even with pursuit at 30, defenders still took good angles. So to me it is their awareness rating that determines how good of an angle they use.
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