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Originally Posted by TMJOHNS18 |
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I wish the ratings were more associated with players being in college and not just being great in the game. Ratings like speed, agility, jump can progress slowly, players bodies are still changing but I don't think rushing 1,500 yards should warrant a freak leap in a persons athleticism.
Also, ratings like catch, play recognition, accuracy should be low, very low, for recruits. There's great HS's out there, but even these top 150 recruits need to learn at the college level and this should reflect in ratings. Schools with better coaching staff could increase the rate players learn, but this should be progressive in a way that they may become better during the offseason, but also during the season. If you start a freshman QB because your senior is hurt, he should be gain more points every game he plays because he is getting experience. Thats the one thing I think is lacking in the game, the importance of experience.
Other then QB's plays being squiggly, experience doesn't really seem to matter. If I have a Senior CB, who starter all 12 games every year, a freshman can walk on the field and be better all around than him, simply because he was a great high school player. Not to say this shouldn't happen, but players with game experience should be a factor that you weigh over another athletic ability.
Freshman in the game should never be above 60 OVR, even the rare awesome recruits. Physical ability, coaching, and experience should help develop these players. The more they play, the more they gain in their position ability. This doesn't mean that they should be 90's if they play 4 years, other ratings that shouldn't change much (athletic ones and some non position ratings) should dictate where they may end up. A guy may have amazing raw talent for a Tackle, but he may be rated low because of poor coaching and less playing time. Maybe he's a player you can pick up in Madden and develop him even more.
Along with this, I wish ratings made a better transition from NCAA to Madden. If NCAA was rated players the same as Madden, then having a 95 WR means he'll be a 90ish rookie WR in Madden. And if this was the case, you'll only see maybe a couple 90 OVR players every few years, because these are the rare once in 10 years players. Potential other 1st rounders may be in the 80's OVR, but the rest of players are in the mid 70's or lower. This can help make unique players really impact their team (real impact players who help bring your program to a new level) and also help to make it so you don't have teams like Alabama loaded with 90 OVR players who just beast up everyone they see.
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This touches on a major "head scratcher" about EA, the lingering disconnect between some NCAA and Madden systems. I don't understand the seemingly "forced" attempts, at inventing ways to make this two games different from each other. Implementing the simple nuances, unique to actual collegiate and professional football, would be enough.
Ratings categories should be EXACTLY the same in both EA football games and most player ratings values, in both games, should have the EXACT same standard, except for OVR and AWR.
For example, A Sr QB in NCAA with 92THP/70THA/70TAS/70TAM/70TAD could have a 90OVR/95AWR because he is elite among colligiate players and has a high collegiate football IQ. However, that same Sr QB imported over to Madden, would keep those EXACT same ratings of 92THP/70THA/70/TAS/70TAM/70TAD but would have a 69OVR/55AWR because he is average among professional players and has to learn about the professional level.