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Anyone else have no hope for in-game sounds?

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Old 06-18-2011, 01:37 PM   #1
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Anyone else have no hope for in-game sounds?

According to everything we read pre-gameplay videos, the presentation and game stadium "experience" would be greatly enhanced in '12. To me, this should extend beyond canned team intros. But unfortunately that's all we've seen in videos in terms of progress - and the extent to which these intros are scripted and canned means that they are really not much progress at all.

My biggest peeve in '11 is the in-stadium, in-game experience. Particularly sound. Yes, I am aware that there is the possibility of downloading custom stadium sounds. I personally don't use consoles for online gaming, that's PC territory for me if I ever get the urge, so custom content doesn't really help me much. (Besides, I have issue with developers in any game adding the ability to customize something and then ignoring it in their release version completely because "the community will fix it".)

So, this post focuses on the stock sounds that come with the game release.

What irks me most is that the developers designed stadium sounds that make it seem like they've never been to, or watched on TV, a college football game. I know this isn't the case, some of the developers are diehard fans. So why ignore this essential element of gameplay presentation?

Here are three simple suggestions that would greatly enhance the feeling that you are there during a game

1- Modernize the tunes that bands play
Playing a game of NCAA '11 is like sitting through a 1946 West Point parade. It's like the game developers looked up "classic band anthems" and picked a playlist from Notre Dame's old glory days. Long Way to Tippecary, really?

(I'm speaking of course of songs for 3rd down conversions, 4th down stops, etc. I greatly enjoy the classic authenticity of the actual school fight songs.)

College bands since then have updated their play-by-play repotoire a little. Most bands, after there is a big play, or TV timeout now play covers, or quick knockoffs of popular modern songs instead of lengthy John Philip Sousa ballads.

I recognize that game developers can't put many popular songs that bands would actually play in the game because of licensing issues. But why not give us generic songs that at least sound modern? More percussion and less lengthy trumpet flourishes is a good way to start. There are one or two of these already ingame, but they should be the norm.


2- Fix the PA announcer
Unfortunately as far as I can tell there's no way to turn this guy off without dulling out all the stadium sounds. If I could, I would, because he is an immersion killer for me. Here's why:

a) There needs to be more than one voice, so that different stadiums have at least the chance for breaking the monotony. This is so easy to include in the game I can't believe NCAA hasn't done it already. You don't need a voice actor. All you need to do is record him saying numbers 1-99, words like "gain", "loss", "incomplete", "complete", and "on the play". Probably would be at most 5MB worth of recording on disc...I think they can find the room for one or two more PA announcers.

b) The things the PA announcer says are sometimes so inane. Every single play is "call it about a ____ yard gain". That "call it abouta..." gets real old, fast.

After the game, we are told (while the rest of the stadium is dead silent for some reason) "Thank you so much for coming out and supporting our team. Please drive home safely". Ironically, college football is one sport where I'd bet about half of those in attendance don't drive because of proximity to campus. That's always struck me as odd. And do we really need the feel-good cheer for "supporting our team"? It's like something they'd say after a D-III school loses with 150 in attendance...it sounds weird when you hear that said in The Big House or The Swamp.

Nit-picky issues maybe, but they are immersion killers.


3- Crowd behavior
I actually think the crowd is "decent", but in my opinion some critical improvements could be made.

a) Noise for big 3rd and 4th downs should be amped up even further. It's just not loud enough in some cases, particularly late in the game. In a perfect game world I'd love to have the crowd making that particular "AOOOOOOAOOOOOOO" sound on these downs. As it currently is in '11, it's just a loudened version of the everydown crowd.

b) A little bit of recognition for certain scenarios. When the home team is up big and is running out the clock in the end of the game, the crowd should recognize it and be loud throughout, not erupt instantly when the click hits 0:00. It's so startlingly fake when that happens.

Similarly, KR and PR and other long runs are always very artificial sounding because the crowd goes silent during the run and then erupts the moment the goal line is crossed. There should be a coding element that loudens the crowd incrementally the longer a player is continuously running. That way we'd get a nice crowd response for long runs that even don't result in a score.

To summarize, I'm just pretty dissatisfied overall with the apparent lack of effort put into this year's NCAA. Without great reviews I'll probably skip it this year, and that's a shame because I really enjoyed '11 and saw the potential for a more complete game in '12. It's examples like the sound-related issues above that are seemingly easy enough to fix, that the developers have completely ignored in favor of canned intros, fixed length dreadlocks, and...grass.

What do you all think about the default sounds? And (coming from someone who has never downloaded any of the custom sounds available) are custom sounds worth it?
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Old 06-18-2011, 01:53 PM   #2
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Re: Anyone else have no hope for in-game sounds?

good points and I agree with most of it. one thing though using custom sounds and playing online have nothing to do with each other. I've never played this game online, but I use custom sounds all the time to get a more realistic experience
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Old 06-18-2011, 02:30 PM   #3
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Re: Anyone else have no hope for in-game sounds?

I would like the crowd to be jacked when the opening kickoff happens... it would be easy to throw it in! There is just not enough volume/noise at the start of games...

Kick should be ooooooooOOOOOOOOOOOHHHHH! Some teams chant stuff when the ball is in the air, others shoot off canons while the ball is kicked.

Crowd should BOO when other team has a player that celebrates or if there is a questionable penalty.

Like you said, for long touchdown runs and other big plays, and even turnovers and sacks, the crowd should be going NUTS!
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Old 06-18-2011, 03:48 PM   #4
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Re: Anyone else have no hope for in-game sounds?

A couple posts have talked about crowd sounds being a lot better this year. I dunno though, it doesn't really come through in the videos (to me at least).

It really seems like they need a whole suite of new changes. Better noise transitions (final play of the game/quarter), screen shake when the crowd is going nuts on big plays (at least make it optional!), boos for bad calls or opponents' big plays, etc. You're definitely right about the stadium announcer - that audio is terrible.

I've never monkeyed around with custom sounds before, but the commentary in the 12 videos sounds pretty dull. I think I may just try to emulate the actual player experience and cut commentary out all together and boost crowd noise & custom sounds. I guess we'll see how it looks/sounds with the demo.
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Old 06-18-2011, 03:49 PM   #5
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Re: Anyone else have no hope for in-game sounds?

Has anyone imported a song for their intro before on PS3 or XBox...I don't know if you could last year I never tried. I want to know the length of the clip so I know what to put in for "Purple Haze" for ECU...to what you were talking bout the crowd is my biggest thing. I agree with your post about the crowd.
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Old 06-18-2011, 04:17 PM   #6
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Re: Anyone else have no hope for in-game sounds?

the intro sound event is new this year so it's anyone's guess at this point
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Old 06-18-2011, 04:18 PM   #7
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Re: Anyone else have no hope for in-game sounds?

Ya this is a huge issue for me as well. Playing as Fresno State I am able to put in all the authentic custom sounds at appropriate times and it sounds realistic and great atmosphere. But I don't know most other team's exact sounds nor am I given enough slots for them. I wish they would let you put multiple sounds for each event and have them randomized because it gets old having the same generic sound for a first down for every team.
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Old 06-18-2011, 04:33 PM   #8
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Re: Anyone else have no hope for in-game sounds?

Crowd atmosphere has bothered me in all games.... in pro games there is no playoff atmosphere...

the world series seems the same as any July game, Opening day isn't more pumped up, yes more fans in the seats but not louder.

In NCAA sound wise there is no difference in Death Valley and Duke..... all you feel is the vibration, but it really isn't louder.
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