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CPU FG logic still broken in NCAA 12 (Heisman level only)

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Old 07-06-2011, 12:49 AM   #25
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Re: CPU FG logic still broken in NCAA 12 (Heisman level only)

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Originally Posted by AirLobo23
Let's get one thing straight; there was NOTHING correct about NCAA '05. '04 & '06, but not '05.
05 was used as a random example, actually the fg logic was right on all levels in 05.
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Old 07-06-2011, 12:51 AM   #26
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Re: CPU FG logic still broken in NCAA 12 (Heisman level only)

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Originally Posted by dochalladay32
Sliders. AA is the most realistic game of football I've played. Same as in Madden with All-Pro vs. All-Madden. Instead of complaining about the problems with AA and Heisman, man up, get some sliders on AA, and you'll probably get a game you like.
k, I'll man up and drop 65 bucks to end up selling the game due AA not being hard enough, great advice.
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Old 07-06-2011, 01:05 AM   #27
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Re: CPU FG logic still broken in NCAA 12 (Heisman level only)

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Originally Posted by jsou4646
k, I'll man up and drop 65 bucks to end up selling the game due AA not being hard enough, great advice.
I, and everybody else, could really care less about what you do with your money or this game.
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Old 07-06-2011, 01:30 AM   #28
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Re: CPU FG logic still broken in NCAA 12 (Heisman level only)

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Originally Posted by BaylorBearBryant
I, and everybody else, could really care less about what you do with your money or this game.
Then why are you in this thread?
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Old 07-06-2011, 03:18 AM   #29
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Re: CPU FG logic still broken in NCAA 12 (Heisman level only)

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Originally Posted by jsou4646
They didn't patch it last year, I doubt they fix it this year as well, it sucks to that I'm not getting a game that I really wanted to get. Maybe AA will work this year, but it never has in the past. I'm well aware about the cpu's att's being raised on the heisman level, but I'm more interested in a competitive game.
LOL!

If your only worried about a competive game then why not just lower all Human sliders to 0?

It cracks me up anytime i see a guy complaining about competition...

I always wondered why those guys never put the Human sliders all on ZERO and just see what happens....i'm pretty sure the game would be very challenging no matter what the level is if you took this approach

I've played with QBA on ZERO and trust me you won't be complaining about lack of competition at that setting....you'll be complaining about having to focus at all times just to complete a single pass
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Old 07-06-2011, 03:34 AM   #30
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Re: CPU FG logic still broken in NCAA 12 (Heisman level only)

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Originally Posted by jsou4646
k, I'll man up and drop 65 bucks to end up selling the game due AA not being hard enough, great advice.
Because it seems all you read out of that post was all-american and heisman and ignored the sliders part. That's why they put them in there, so people that complain AA is too easy and Heisman is too hard/illogical/whatever can get a medium.

And you don't have to spend $65 if you don't want to. It's called waiting and the price goes down if you fear disappointment that much. It seems you aren't happy on Heisman so you wouldn't like it any way.
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Old 07-06-2011, 11:46 PM   #31
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Re: CPU FG logic still broken in NCAA 12 (Heisman level only)

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Originally Posted by Playmakers
LOL!

If your only worried about a competive game then why not just lower all Human sliders to 0?

It cracks me up anytime i see a guy complaining about competition...

I always wondered why those guys never put the Human sliders all on ZERO and just see what happens....i'm pretty sure the game would be very challenging no matter what the level is if you took this approach

I've played with QBA on ZERO and trust me you won't be complaining about lack of competition at that setting....you'll be complaining about having to focus at all times just to complete a single pass
LOL!!, thanks I never thought of that. Trust me I've tweaked sliders for years. Last years game was in trouble for many reasons. One, it seemed like the cpu blitzed all out way too many times (I know that's not slider related, so your opinion on that is not needed), two the cpu defensive zones were brutal, the playaction was useless, and to be honest I only had the game for a couple months before selling it. It had a ton of potential but lacked basic game play, mainly the fg logic. Tweaking some att's to an extreme like pass accuracy is just dumb to say the least. There's always a breaking point when tweaking sliders and after hitting those points the game must be at a difficulty which works (difficult but realistic) or personally I'm done with it. The point of this thread is to get someone who has some pull to address this, it wasn't started so guys could tell me to lower the sliders to zero. But thanks for that brilliant idea.
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Old 07-06-2011, 11:49 PM   #32
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Re: CPU FG logic still broken in NCAA 12 (Heisman level only)

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Originally Posted by dochalladay32
Because it seems all you read out of that post was all-american and heisman and ignored the sliders part. That's why they put them in there, so people that complain AA is too easy and Heisman is too hard/illogical/whatever can get a medium.

And you don't have to spend $65 if you don't want to. It's called waiting and the price goes down if you fear disappointment that much. It seems you aren't happy on Heisman so you wouldn't like it any way.
That's my plan doc.
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