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supersim still seems broken to me

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Old 07-12-2011, 09:14 PM   #1
bnb
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supersim still seems broken to me

the cpu still has 10-play 70-yard drives that only last 1:30. this makes playing OC in a dynasty very frustrating and high scoring. last game, SMU dropped 75 points on my north texas squad. now, i don't mind losing at all, and with a d+ rated offense, probably deserved to, but if their long drives took more time off the clock, the score would have been more in line with reality.
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Old 07-12-2011, 09:33 PM   #2
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Re: supersim still seems broken to me

Quote:
Originally Posted by bnb
the cpu still has 10-play 70-yard drives that only last 1:30. this makes playing OC in a dynasty very frustrating and high scoring. last game, SMU dropped 75 points on my north texas squad. now, i don't mind losing at all, and with a d+ rated offense, probably deserved to, but if their long drives took more time off the clock, the score would have been more in line with reality.
I agree completely, and it needs to be patched. I just started a thread on the exact same issue.
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Old 07-12-2011, 09:37 PM   #3
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Re: supersim still seems broken to me

I would love to see it patched as well, but I seriously doubt it will happen. It's been like this since... what? 2008?
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Old 07-12-2011, 09:39 PM   #4
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Re: supersim still seems broken to me

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I would love to see it patched as well, but I seriously doubt it will happen. It's been like this since... what? 2008?
Yes, but this is the first time we've had tangible results (contracts, demotions, firings) as a direct result of the performance.

The length of time a play lasts on super-sim should be directly correlated to the length of quarter played. If you're playing one minute quarters, then fine, have it be short. But if you're playing anything above 6 minute quarters, it is WAY too short.
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Old 07-12-2011, 10:04 PM   #5
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Re: supersim still seems broken to me

EXACT thing happend to me as North Texas. I too played SMU and they scored on every possesion but 2. (I simmed the Defense to prepare for dynasty.)
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