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Originally Posted by Craigsca |
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Ok, so here's my question:
Is it TOO difficult for EA to write a program on a PC that will emulate all the interactions of rosters, progression, coach carousel, etc., and run 1000 seasons and then do a massive data dump, load it into a spreadsheet and then make sure everything looks kosher over the long haul?
I mean, to me, it sounds like none of this testing is done (see the NHL 12 blog posting on how they've programmed the sim engine in C# and then ported it over - as if this is a new concept) and I can only assume that it's never even attempted outside of the PS3/360 platform. Therefore, it's a whole lot of finger-crossing by the development team HOPING they get these equations right and then a whole lot of hand-wringing when the test bed (e.g. you, me and the rest of the purchasers out there) uncover that longtime progression is just downright broken.
This is so eminently fixable, I really don't understand why it's not.
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So true. That blog for NHL'12 sounded really good and hopefully next year this game will implement something like that.
We get info on gameplay from guys that get to play half a game at community events, but because that's all they are allowed to play we never get anything in depth about how dynasty looks after a few years.
It's sad that we have to test this out every year and then wait for a patch to fix this kind of stuff.
You would think after last years progression problems one of their testers would be told to see how things look after a few seasons but obviously that didn't happen.
This ruins the excitement I had for the game.