Tough one to call right now, I am up in the air over those and kkman's right now. To confuse it more I started a dynasty offline using SEC's updated sliders (haven't played a game yet - give me a few days). Though I am leaning towards kkmans.
Try them out and see if they are good for you, everyone plays differently so they might work or they might not.
here's kkman's -
http://www.operationsports.com/forum...post2042553829
I sim'd a AF vs FCS game on these and AF lost, but when I played as AF I had to adjust CPU run defense and user run a bit, and another setting I forgot which, but his updated set looks a lot like the tweaks I made. I played one game as Army though and destroyed a team with the option, but I had to set it up with some short passes and some FB runs up the middle because the D was hitting me for negative yards at first. So I don't know how realistic it was, but it was one game. Also I noticed that the long ball isn't there, but I only play HB with no switch.
Like I said..everyone plays differently, you have to find a good base and go from there. If I had to pick between Matt's and SN's though I probably go with Matt's as it suits my play style more. But I tried out kkman's and these are working well for me. You can do like I do and load a set in, run 6 to 8 games, make notes. Then try another set and do the same. Then pick. It's not hard to put sliders in, just takes a bit to test. I spend about a week or two messing with sliders till the first patch/tuner and a good roster comes out, then start my official RTG and dynasty. Other wise I'd have to restart Dynasties over and over between rosters and patches being put out.