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Roster Edits for better Game Play Guide

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Old 07-17-2011, 11:11 PM   #17
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Re: Roster Edits for better Game Play Guide

Great stuff man

Would you mind posting everything in post #1 and using spoilers?

That would be a great resource
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Old 07-17-2011, 11:24 PM   #18
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Re: Roster Edits for better Game Play Guide

Does the ratings have to be exactly like ya'll post them.

I want to change some of the players in my dynasty to play like their style.

However I don't want everybody with a high overall.

Would they play according to their style if the points in each of those categories was within a 5 point difference.
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Old 07-17-2011, 11:33 PM   #19
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Re: Roster Edits for better Game Play Guide

Quote:
Originally Posted by Raw Energy
Does the ratings have to be exactly like ya'll post them.

I want to change some of the players in my dynasty to play like their style.

However I don't want everybody with a high overall.

Would they play according to their style if the points in each of those categories was within a 5 point difference.
All depends on what style you trying to achieve and how good of a player as you want them to be. They can be bad, average, good, great, and HOF.

Always ways to lower their over all, depending on how great you want to be. Somethings however have to be at a certain number in order to trigger certain animations and AI logic.
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Old 07-17-2011, 11:49 PM   #20
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Re: Roster Edits for better Game Play Guide

What would you edit for a speed back because whenever i edit one of my speed backs they go from speed to balanced?
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Old 07-17-2011, 11:55 PM   #21
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Re: Roster Edits for better Game Play Guide

This is helpful.. I just change QB's in dynasty to fit the team profile.. Thanks a bunch
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Old 07-18-2011, 12:02 AM   #22
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Re: Roster Edits for better Game Play Guide

Quote:
Originally Posted by WizKhid
What would you edit for a speed back because whenever i edit one of my speed backs they go from speed to balanced?
Speed - 90 to 95
Acceleration - 99
Agility - 90 or higher
Elusiveness - 85 or higher
Spin - 85 or higher
Juke - 90 or higher
Truck - 40
Btk - 80 to 85
Stiff arm - 70s
Ball carrier Vision - 85
Awareness - 85

That would give you a good speed back. Now how great or bad you want the speed back, just raise or lower their awareness & Ball carrier vision.
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Old 07-18-2011, 12:27 AM   #23
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Re: Roster Edits for better Game Play Guide

Quote:
Originally Posted by Gotmadskillzson
All depends on what style you trying to achieve and how good of a player as you want them to be. They can be bad, average, good, great, and HOF.

Always ways to lower their over all, depending on how great you want to be. Somethings however have to be at a certain number in order to trigger certain animations and AI logic.
Kool I want them to play to their overall they already have. All the while playing true to their playing style.
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Old 07-18-2011, 01:03 AM   #24
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Re: Roster Edits for better Game Play Guide

How would you adjust the attributes to make a DT for a aggressive 3-4 scheme
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