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Originally Posted by carnalnirvana |
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i dont know if its the multiple patches/tuner but EVERY game i get atleast 2 picks on the cpu thats juts unrealistic....
and its not user picks....its just BS picks the cpu players on my team make...i am playing default AA, with BC, they jump everything, morph through players etc...and its always on man cov....
i rather play cover 2 as i miss many tackles but the cpu cant pass on man cov AT ALL....
i dont normally use sliders as i believe they dont fix logic but i dropped mine(int& cov) to 20 and while they beat me on angular routes if the ball travels in the air more than 30yds its a pick by my AI teammates,,,,
most of the stuff skillz is showing here i have somewhat sorted out, only to have hours of editing killed by DB's who have no hips, knees or ankles...
i went to gamestop yesturday only to find out its 15 trade in, so back to work in trying to find how to fix DB's.
fix the DB AI.......
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It was like that before the patches....Actually it was even worse, I remember back in July they were throwing around 4 or 5 a game. Just random BS it would never happen in real life type of interceptions.
Over all though, their whole mocap of animations is just off. It is kind of like they just used random office cubical guys to do the plays and not ex football players.
For instance, look how the DBs and WRs interact during a jam animation. All you see is the DB holding both arms out and the WR just running directly into him. That is not how it happens in real life.
In real life BOTH players does a rapid fire of jabs and push offs. Mainly because if you just hold your arm full extended like that, your average WR would simply chop it down with their arm.
Look how they run their fade routes. They just go in a straight line. Which is wrong. You suppose to run the defender towards the inside of the field and break off towards the sideline in a slant, leaving nothing but space between you and the sideline. Also fade routes suppose to ALWAYS be a jump ball situation. In the game the WR don't even jump most of the time, he just stands there flat footed like it was a curl route.
Another thing, for all their talk of jump catch animation and bull rush animation, I NEVER seen the CPU do a diving catch on their own. Nor have I ever seen them do a bull rush on their own either.
Which is weird since in Madden, CPU WRs been doing diving catches on their own since Madden 10. And I am talking about the full extension diving catches going forward, not the old knees half bent dive going sideways and they roll on the ground thing. That catch isn't new and been in the game since NCAA 10.
I see it over and over again in coach mode. QB throws the ball about a good yard and a half pass the WR and the WR won't even attempt to dive for it. Bottom line, the WRs don't attack the ball. They can see a pass tipped right in front of them and they will just watch it hit the ground instead of diving for it.
And I see way too many over the shoulder interceptions in this game. DBs defy their jump ratings when they are beat. You can do a deep post, DB can be beat by a good 2 or 3 yards and they will turn into Michael Jordan and just jump up and catch the ball with both hands, DESPITE THEIR JUMP RATING OR CATCH RATING.
I put both of those ratings at 0 and they still did it. I was shocked. I would rather DBs swat the ball away when they are beat, when they are in POSITION to do it. If you trailing by 3 yards, no way in the world should you be able to make a play on the ball at all.