Re: How to make a difference
Your efforts are laudable, but I don't think y'all realize just how much money is involved in this game.
I'm not a brilliant mathematician or anything, but I can do some basic number crunching with a little bit of googling: according to vgchartz.com, NCAA 11 sold 1.77 million copies. Now if you assume that not everybody paid $60 due to some price drops, etc, I'll drop the average price down to $57 to be generous. That equals out to a gross income of $100,890,000.
According to the same site, NCAA 12 has sold 1.14 million copies thus far, and let's say everyone paid $58 since the prices haven't been low for as long. That's $66,120,000 gross income. EA reported this summer that sales for 12 were up 17% from sales of 11. If you factor that 17% increase into NCAA 11 sales, you can estimate that by this time next year they will have made $118,041,300 off of NCAA 12.
Let that sink in for a second. The psychic dbs, the super lbs, the warping defenders, the transfer faileds, the no huddles, the freezes, the glitches, the god-awful AI....has made $66,120,000 gross income at this point in time, and will probably make another $50 million by this time next year.
You don't get to rake in that kind of dough by simply making great video games year after year. EA is very smart and has played the capitalist game to extreme success. The exclusivity deals, the advertising, the review magazines in their back pocket -- it's capitalism at its finest. Why would they alter their business model in the slightest when it's not only working, but getting better? There's a reason that Revo facemask everybody complains about is positioned improperly on the players' helmets -- that stupid looking helmet is gonna rake in a hundred million bucks whether it's sideways, upside down, or backwards. When Ben Hamburger is strolling through the cubicles at the EA office, trust me, he ain't giving motivating, empowering speeches to push his employees to give 110% and create the best game they can. He ain't checking over every last detail of the game to make sure it's picture perfect. The broken blocking, the psychic dbs, well....who cares when you're this successful?
EA has a monopoly, and there ain't a damn thing we can about it do short of waiting out their exclusivity deal and (A) hoping a developer who gives a damn will get the deal or, more realistically, (B) hoping that there will be no exclusivity deal.
In the words of George Carlin, "The table is tilted, folks. The game is rigged."
Last edited by psychicDB; 11-07-2011 at 02:23 AM.
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