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Patch/In season progression?

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Old 01-08-2012, 12:28 PM   #9
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Re: Patch/In season progression?

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Originally Posted by bgeno
I never understood the opinion that ratings should increase based on production. It should be the other way around... Production should increase based on ratings (and ratings should increase based on coaching, playing time, etc). Otherwise, there would be no such thing as a "system player" and the rich would simply get richer as those players who outperformed their ratings would get even better than their normal progression.

But yeah, in-season progression is definitely in the game, I just can't say to what extent or in what fashion.



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You usually only see awareness boosts during the season, which is realistic imo
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Old 01-08-2012, 12:42 PM   #10
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Re: Patch/In season progression?

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Originally Posted by artan335
Is this after the patch or before??

And can you give me some examples on players you had grow? Lets say I had a 69 rated freshman running back rush for 1600yards on 4.8ypc, how much will he grow(if)??

Thanks for the help
After patch.
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Old 01-08-2012, 01:08 PM   #11
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What is the progression based on? The reason I'm asking is that I had the game when it came and did a dynasty but didn't notice any inseason progression, this was pre-patch as well. How severe is the is the player progression?

Also, I disagree with your assessment. In real life players break out and some become busts, 2 stars become some of CFB's best players and some 4-5stars become busts. It shouldn't be predetermined what a players ratings is..
It shouldn't be predetermined but i think ppl put too much stock in overall rating. Some players do alot with what they have and some times it's not much. I think AWR should increase in a more rapid fashion as should other skill raings such as rte run, cth, zon d, man d etc but the physical stuff should be predetermined under the current system. Now if they let us set up our positiona offseason training programs then I would change my thinking.
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Old 01-08-2012, 01:09 PM   #12
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Originally Posted by artan335
Ok, I agree with you to an extent. The game should also factor in level of competition then, a Mac QB rated 85 shouldn't grow much more unless he faces legit competition.

But also take a player like RG3 for example. I don't know his initial ratings but it's probably around 85?, he should grow multiple points as he won the Heisman but I don't know if it would happen in the game if you had a QB do the same..

Also what is the highest some of your players grew in-season?
Nope 95 out the box and he shouldnt grow just because you won an award. It just means your production was good and you are in a scheme that put you in a position to suceed. Alot of better players are in systems made to make other players look good.
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Old 01-08-2012, 02:51 PM   #13
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Yeah... That Griffin won the Heisman (production) is a combination of his skills (ratings) and system. His rating shouldn't be based on production and the controller's stick skills.


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