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Five Things to Improve NCAA Football 13

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Old 01-30-2012, 08:47 PM   #49
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Originally Posted by Porters55
One of the little things that I miss from the PS2 days are the score updates from the rest of the country. They should add the ESPN ticker on the bottom with scores from that day's games in dynasty, and give people the option to turn it on/off so that it doesn't distract people who don't want it there.

Somebody mentioned it earlier, but every game in dynasty just feels like a one-off exhibition game. Remind us during the game that there's a college football "world" beyond that single game.
Yes! I've been saying this exactly!
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Old 01-30-2012, 08:47 PM   #50
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So true. The author's comments on the physics engine couldn't be more perfect to sum up my feelings. I just can't take the lousy physics engine and the way the players move anymore. I simply am giving up on EA football until this is MUCH better. Or at least give us an option similar to the speed threshold where we can make momentum matter.

As for the recruit weights, the game randomly generates weight which is completely and unrealistically independent of the type of player. Seeing a 4*, 6' 7" 198 pound "run stopping" DE is ludicrous. Either start tying weight into attributes or at least change the weight ranges for specific player types. Run stopping DEs should have a higher range than pass rushers. It's common sense.
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Old 01-30-2012, 08:57 PM   #51
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Re: Five Things to Improve NCAA Football 13

Imo we need someone to go work for ea from here ok????????
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Old 01-30-2012, 09:17 PM   #52
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Re: Five Things to Improve NCAA Football 13

I think the game play is fine, focus on Dynasty.
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Old 01-30-2012, 09:22 PM   #53
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I think the game play is fine, focus on Dynasty.
Really? Gameplay looks like what you see on Saturday? I just wanna see your side of this.
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Old 01-30-2012, 09:28 PM   #54
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Re: Five Things to Improve NCAA Football 13

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Really? Gameplay looks like what you see on Saturday? I just wanna see your side of this.
No. But is it pretty realistic compared to Recruiting and the Coaching Carosel? YEs.
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Old 01-30-2012, 09:29 PM   #55
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Re: Five Things to Improve NCAA Football 13

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Originally Posted by TDenverFan
No. But is it pretty realistic compared to Recruiting and the Coaching Carosel? YEs.
I think the gameplay has a lot of glaring issues. But I cannot argue with you on this.
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Old 01-30-2012, 09:45 PM   #56
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Re: Five Things to Improve NCAA Football 13

Quote:
Originally Posted by TDenverFan
No. But is it pretty realistic compared to Recruiting and the Coaching Carosel? YEs.
Yeah, but how hard is it to beat the realism of a roulette pitch wheel for recruiting?

Sure, Recruiting and Coach Carousel (and Custom Playbooks, for that matter) could be worked on, but they're really just ancillary features -- and the CORE game still needs tons of work. Think of how much time you spend recruiting and going through the Carousel versus the time you spend on the field watching 220lb 6'7" DEs hold the line against All-American OTs or CBs and WRs being oblivious to one another (or ball trajectory or momentum-less DBs or psychic playcalling, etc. etc...).
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