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Five Things to Improve NCAA Football 13

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Old 01-30-2012, 09:56 PM   #57
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Originally Posted by TDenverFan
No. But is it pretty realistic compared to Recruiting and the Coaching Carosel? YEs.
Umm I'm not too sure about that, but either way the gameplay needs a lot of work. The carousel needs more work that recruiting. Let us pick our topics, problem solved. There's more work that can be done to recruiting but physics ,psychic DBs, pass trajectory, psychic play calling, blocking interactions and wr/db interaction while the ball is in the air all need work.
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Old 01-30-2012, 10:22 PM   #58
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bottom line is its 2012 we all feel that technology has come far enough to where we should see better physics amongst other things such as halttime show post game show basically becasue we all saw that in nfl 2k5, great game btw. ea is holding back period, 2k is holding back. hopefully we can get back to some good o fashing competition with more gaming companies. socialisim is bacisally what we are experiencing as far as sports games r concerned. make it more real and stop cheating us cuz we seen better and and spend 67.66 at freakin game stop. s/o to the 816 kcmo
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Old 01-30-2012, 11:02 PM   #59
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head coaches play editor was good, but i remember NCAA 00 or 99 for the PS1 that had an amazing play editor. I remember creating a quad option from the I were you could either hand off to the FB, pitch to the RB, pitch to the WR on a Reverse or keep with the QB. You could even select what direction you wanted players to block like: run block left, middle, or right and same for passing.
So I popped this in today to see what you are talking about and that play editor was pretty good. If they had every route available it would be amazing!! I just hope they have something to allow you to make option plays and playaction plays.
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Old 01-31-2012, 02:14 AM   #60
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Re: Five Things to Improve NCAA Football 13

As long as casual gamers drop 60 full retail for the first few weeks, Ea has no obligation to listen to any of this. They have less features than last gen on more powerful systems. Im over it.
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Old 01-31-2012, 02:46 AM   #61
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Re: Five Things to Improve NCAA Football 13

Great write up, it's sad I use to think the NCAA series was better then madden but now I just don't play either. I don't think I will get NCAA 13 first day. I hope things get better for EA and then I can return to enjoying the series.
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Old 01-31-2012, 03:54 AM   #62
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Re: Five Things to Improve NCAA Football 13

IMO, anyone who goes to a Community Day event should bring a laptop and show that telepathic A.I. video, and rhetorically ask "what gives?" People have been talking about psychic defenders for a long time now, but I honestly didn't know that it was this bad, I guess I didn't want to know.

This is much worse than all the other issues, IMO. I'm somewhat demoralized, because I have to believe that the team simply doesn't know how to fix this issue, because it seems unconscionable that they would choose to implement something like this if they were capable of doing better.
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Old 01-31-2012, 05:18 AM   #63
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Re: Five Things to Improve NCAA Football 13

You know what? Their is nothing more to say. If they fix those issues than NCAA won't be that bad. Well... maybe they should fix player to field ratio but I'd settle for that.

Great write up!
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Old 01-31-2012, 07:56 AM   #64
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One other added thing about recruiting, would be the ability to create a recruit class. Similiar to 2k's draft classes for the NBA draft. This way we can create 200 some odd recruits, REAL recruits with names and all. Make them (with a logic that the stars/gems/busts) randomly selects them to be so. Why this has not been implemented already is beyond me. But it needs to be addressed, so we can upload a draft class and share it.
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