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NCAA 13 FOOTBALL PODCAST: Episode #2

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Old 04-05-2012, 05:39 PM   #9
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Re: NCAA 13 FOOTBALL PODCAST: Episode #2

Quote:
Originally Posted by Kid FSU
is that when they get excited during a play?
Yes, Ben mentioned when there is an interception by the home team, you will hear an, ahhhhhhh, from the crowd noise.
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Old 04-05-2012, 05:40 PM   #10
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Re: NCAA 13 FOOTBALL PODCAST: Episode #2

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Originally Posted by SageInfinite
No new camera angles. No variable weather. New facemasks but no new other equipment.
NO camera angles????
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Old 04-05-2012, 05:40 PM   #11
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Re: NCAA 13 FOOTBALL PODCAST: Episode #2

that link isn't working for me, anyone else having problems?
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Old 04-05-2012, 05:45 PM   #12
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Re: NCAA 13 FOOTBALL PODCAST: Episode #2

Enjoyed the podcast honestly...I liked the news about the crowd, 86 new faces (Which, if you go look at the pictures of the new faces from the webcast, I believe that they showed some white guys with longer hair, so this may mean that we will have long hair this year other than dreads - especially since they said the hair types are tied to the faces), the new uniform pieces, and great news that they used the NCAA 12 gameplay engine with NCAA 13 graphics to show off the new visuals...so that means that on April 17, the gameplay news will be new and fresh. I hope everyone shuts up and quits complaining about gameplay now, because they addressed that head on!
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Old 04-05-2012, 06:04 PM   #13
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Re: NCAA 13 FOOTBALL PODCAST: Episode #2

Can someone give a quick rundown of the things that were mentioned? Thanks!
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Old 04-05-2012, 06:43 PM   #14
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Re: NCAA 13 FOOTBALL PODCAST: Episode #2

Community Event coming up in a couple of weeks
243 new uniform parts (pants, jerseys, helmets, etc.)
Coaches won't wear headsets during post-game cutscenes
New schools being added: UMass, UT San Antonio, & Texas State. South Alabama not added because initially they were told that other three were full-fledged while USA was provisional. Once they discovered they were given wrong information, it was too late to add USA.
86 new heads... like past, head & hair are combined so you can't select independently
No major changes to custom stadium sounds, though now it will default back to the last school you were editing
No progressive weather this year but something they want to add in the future; new lighting tech helps towards the progressive weather.
Crowds will sound more lifelike... they rebuilt their system from scratch. Crowds will take into account the importance of the game, the size of the crowd, using the real-world assets that have been gathered past couple of years.
No changes to the sidelines that occur during gameplay... difficult to do during this generation though they still look at that possibility. However new vignettes of coaches on sidelines, players as they enter the game, etc.
Not a lot of new player equipment added this year but did add some new facemasks
Only new mascot is Big Red from WKU though did touch on some of the existing mascots to make slight updates (uniform updates, etc.)
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Old 04-05-2012, 06:49 PM   #15
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I hope those 86 new heads have more hair options and are for the player models. Also hope they "break" that weight player limit on what heads you can use. Killed making Denard because you had to jack his weight like 30 lbs to use a dark head with dreadlocks.

The new crowd noise sounds during appropriate time sounds like a good new addition.
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Old 04-05-2012, 07:08 PM   #16
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Re: NCAA 13 FOOTBALL PODCAST: Episode #2

No USA? Psh not like i wanted all FBS schools in my game anyway
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