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Originally Posted by Jaaa |
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Well, when this feature is working the right way (and rest assured, it will not be in it's first implementation), you should be able to throw early and anticipate your receiver's break without question. This is fundamental to the passing game. What you should NOT be able to do, EVER, is switch to your receiver and quickly hit a button and he automatically adjusts to and "user" catches the football despite him being in a position that would not be humanly possible to achieve this. There needs to be an animation for each type of route break, with a certain point in each break when his head turns towards the QB, and only then can he begin to see the football. Hell, if EA wanted to get really realistic, there should even be a split second delay before he can begin to put his hands up, as it takes real humans a split second before their brains register that the football is coming towards them and they need to start putting their hands up. I can't wait for NCAA 2030!!!!!
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Yeah, I specifically talked to Justin Dewiel about this very thing and he confirmed that you can throw the ball before the icon is lit in anticipation of it being lit when the ball gets there and (in theory) this should work just fine. That is not what I am talking about.
In the example given on the out route. I want to be able to throw the ball in anticipation that when the ball gets there the WR will be ready to catch it, however, if you throw that ball say when he has only taken 2 steps toward the sideline, the ball should hit him in the back because in real life, no matter how good of a receiver he is he won't be looking for the ball that soon and you shouldn't be able to magically switch to that guy and make him catch something he would have no clue was even being thrown to him in real life.
I get what people are saying when they say, "I will never complain about having too many options". I have been playing games for about 35 years and 99 times out of 100 I would agree. The 1 out of 100 times I would disagree is when that option is unrealistic in a game that is striving to be realistic. In this case, a WR expecting the ball at a certain point based on the timing of the route is realistic.
Look, I understand the issue. There are people who play this as a competitive arcade game, and there are those who play this a simulation of the game of football. The former cares about scoring as many points as possible and winning every game they play. The latter cares about playing the game as close to the real life game it is meant to simulate as possible. Two different mentalities. Two different reasons for playing the game. All that I am saying is that it would be nice to have the option to make sure everyone is playing by the same rules. There should be an option to turn user catching before the icon is lit off for both users in head to head or for everyone in an online dynasty.