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HOW TO MAKE THE CPU SELECT PLAYS REALISTICALLY

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Old 05-12-2012, 01:35 AM   #9
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Re: HOW TO MAKE THE CPU SELECT PLAYS REALISTICALLY

Using game film is something that is too far beyond the game right now. Plus, it is too intricate. Are you really going to sit there and study game film for 2 hours just to play a game. Probably not. Introducing tendency information will give you the same sort of information without the hassle.

However I do think game film can be used differently. Like recruit scouting or Rece Davis updates. and it wouldn't be game film, it would be game highlights. Probably for next gen gaming but something to consider in the future.
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Old 05-12-2012, 04:58 PM   #10
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Re: HOW TO MAKE THE CPU SELECT PLAYS REALISTICALLY

Yeah if its first and goal at the one and you call a pass play, they come out in Nickel. Come out first and goal at the one and call a run play, they come out in a goal line formation. To get around this i call the play type I don't want to do and audible.
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Old 05-13-2012, 01:52 PM   #11
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Re: HOW TO MAKE THE CPU SELECT PLAYS REALISTICALLY

I am in complete agreement, but I wouldn't hold your breath at this point. The current CPU doesn't even know how to run a two minute offense......for example calling timeouts from inside my 10 yard line with > 1:00 to play. Or calling a timeout towards the end of a half from their own 30, then running a dive, calling another timeout, and then another dive. Until these basics are covered, I can't imagine them getting more complex things to work correctly. But I do agree with the sentiment. I really would improve the game for us offline guys.
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