I agree. Great post. I apologize, in my post I did a very poor job of conveying what I wanted to really. Let me clarify.
By "hardcore" I meant, more or less, the players who play the game, but who notice the things that are wrong. Not necessarily the players who just obsess over socks and facemasks, but rather the people who, like you said, are dedicated and want a good deep authentic gaming experience, whether it be through accurate uniforms or gameplay, etc etc . The OS community represents this. We, by far and large, love the game, but we also know what it could and should be.
By "casual gamer" I meant the players who buy the game, pop the disc in and play to their hearts content - never really having a problem with anything in the game. They play the game and get that satisfactory experience from day 1. They don't need any changes made, so each year when something new comes out it really is a "wow!" experience for them, unlike us where it's a "cool, but wheres the...." experience.
Because we, the more dedicated crowd, are a smaller majority, 30% to maybe 40% of the entire percentage of buyers for NCAA and Madden I would guess, EA doesn't quite take us into full account because the majority of their money isn't being made from our percentage. That's why, I believe, EA chooses to not change the things we notice and rather implement things the majority will take note of. These changes may stem from ideas started in forums like these like you said, but they are changed and softened to appeal to the mass majority(people called for real physics and we got semi real physics with infinity). Its this reason though why the things so many people want changed each year are left untouched.
The infinity engine may be a little light at the end of the tunnel, but until EA fixes other glaring issues it might as well be a dim flashlight at the end of the tunnel. It's a bit of another band-aide to me.