08-01-2012, 09:11 AM
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#4
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Rookie
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Re: Play calling
Defense I mix up Cover 2 zone, Cover 2 man, and blitzes in there somewhere. I try to make every pre-snap read look exactly the same. I run a 4-3 and rely on speed beyond the first layer for pass coverage and multiple bodies on runners.
Offense is much the same. I run 4 WR shotgun trips with the HB to the QBs left. In previous years this would give away man/zone coverage pre-snap 90% of the time, now it is less than 50%. I am working more on my post snap reads. I do have a general rule though, if there are 3 down lineman I run, if 4, I pass. My run is usually a draw, and I can get 5+ yards on every run but those where the DT beats the block. I can pass deep middle, short middle, comebacks, deep outside, and short outside. I use layers and drags to strech the zones, and know the speed\acc of the DBs compared to which WR they are lined up against to know if on a long crossing route if my WR will be open as a 4th option on man coverage.
After all of this I still throw several picks a game. Most of it due to the computer knowing my timing routes before I know them.
My whole gameplan is 1 formation with infinite possibilities... how does a defense gameplan for that?? They don't. If they load up on the run, I pass, if they load up DBs for the pass, I get 5 YPC and play for ball control. The only thing that really kills me is 4 down lineman, shifted to the Defenses right (to stop my draw left), with a cover 2 with short zones. I can only pass in between the cover 2 deep (usually shadowed by a LB), comebacks, or long crossing routes. If my line gets beat its a sack every time.
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