Re: Coordinator Prestige
The problem is partly due to the fact that there is no differentiation in the game modes.
To properly assess this, I always think College Hoops 2k8:
In 2k8, if you went into a closed legacy, you became the head coach at only a select number of schools (the worst ones in the game) and were therefore required to fulfill a number of tasks over your career to gain attribute points and move up the ranks. You were treated as a brand new coach, no one knew you, you were a rookie that had to earn your way up the ladder. A lot of these tasks were very challenging and required you to move to a top tier program (like get a #1 recruit, etc.). I liked that they were not a year to year thing, but rather points you would earn over time. In the end, your key was wins/losses/attendance year to year, and while getting the attribute points helped get better recruits and some better jobs, it was not a overhyped requirement, because the game understood it was all about the end result. It was pretty challenging to move up the later because if you moved up too fast, you would have a challenge in recruiting (not enough attribute points in charisma, etc.) and be facing tougher competition. You were also forced to wait 2 or 3 years to move on, realistic because one 20 win season at Lehigh wouldnt send you right to a solid mid-major or major conference program. I remember playing with Dartmouth, and in year 3 made the Elite 8. My best offer the next year was Davidson. They really wanted you to earn your way to the top, not just given a good one.
If you went into an open legacy, you took over any program you wanted and therefore took over an already established coach with his current attributes. It was easier to bounce around because if you were at Duke for example, you had Coach K at almost all A+s. But regardless, the only time you usually saw the coaches at top teams leave was if they retired, which was cool.
I feel like NCAA 13 just throws it all together, and therefore any time you create a coach, it's always almost assumed that you are already established. Therefore, playing a good season or two at a bad school as an OC already has you in position to get a very good HC job, quite unrealistic. In my first year at Kent St. as OC, I went 9-3 and lost my bowl game, yet I was received HC jobs and all mid-majors and OC jobs to all high-majors. I forced myself to go back and right now I'm #18 and 8-1. I should have to really establish myself before being given top jobs, yet I feel I will be receiving some high-major HC jobs with no HC experience in the next offseason, quite unrealistic. How many OC's from the MAC with no head coaching experience get major offers? Never.
Like OP, I had a B+ rating halfway thru year 1, while all other MAC coordinators have D's and I have better prestige then most HC's. Meanwhile, good coaches will be getting cut because they had a few bad seasons because their goals are very challenging. Those top coaches, there goals are like "Get a Top 5 recruiting class, win a NC, etc., win 80% conference games every year," which are much easier to fail. Those guys get dropped like flies while my guy will skyrocket up the ranks, its not right.
The biggest determining factor of HC should be Wins and Losses. Who cares about all the stupid stuff if your team goes 10-3 and wins their bowl game? You won't get fired for having the 55th ranked recruiting class if your team wins 10 games. Also in theory, just because your coach has an A+ rating doesn't mean his goals should get harder. He should actually have a longer leash in case he has a bad year or two because people know what kind of coach he can actually be. It's too easy to freefall into failure in this game, a major unrealistic issue.
I also think the carousel should be a little more immersive and interactive. Maybe interviews, etc. If you are a teams #1 target, they should treat you like it. Instead, you get a simple little popup that says accept or decline. Its so bland and boring.
Last edited by rjsuperfly66; 08-07-2012 at 05:08 PM.
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