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Originally Posted by Tyrant8RDFL |
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I love that they do this. It add realism to me. They can add a faster animation for the players asking the qb what to do and get ready quickly , but the whole behavior of it is spot on.
Players just dont line up and run a play. The Qb has to yell it out to them. Then they look at thim and make sure they know what to do.
I would like it if they added where you can call 2 plays in a huddle. That would help and be more realistic. What we had was fake for years, and was no where near the real way a hurry up offense was run.
I like what EA did
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The first bold sentence negates your second bold sentence because it is clear you have no clue how a hurry up offense is run. The quarterback doesn't yell signals to anyone in ANY system except to the offensive line, who are right in front of him or the back who is right next to him.
Teams like Oregon and the guys who run Malzahn's HUNH system use hand signals and/or signal boards from the sideline to dictate formation, play and snap count. The receivers and back will always know exactly what they are supposed to be doing when they get to the line of scrimmage. If the play is changed based on defensive alignments, coaches and GA's will signal it in.
The QB's only responsibility is calling protection to the line (and back if necessary) and identifying the center of the defense (the Mike LB). Most hurry up teams don't even have their QB yell a cadence, the center is usually responsible for the snap count after a ready signal from the QB (finger point, quick step). Again, that is to speed up the play. When the center is responsible for the snap count, he can fire off the ball quicker and get to his block that much faster.
There is very little vocalizing of anything in a hurry up no huddle offense because it slows down the pace. This is the whole reason people run no huddle. You run to the line, get the call AS you go and run that play. Verbal communication leads to miscommunication which is why there is very little of it.
No huddle passing offenses that tag a lot of their routes based on sight adjustments will utilize hand signals between QB and WR to essentially "hot route" the receiver to the pre-determined route for the coverage they see. It isn't random and there isn't miscommunication because they've practiced it 1000 times and know "if the defense does
X, I'm doing
Y."
These offenses are DESIGNED to go at rapid pace and so they have eliminated all the things that slowed traditional offenses down; huddles, verbal signals, cadences, shifts and they just line up and go.
There is absolutely nothing realistic about the way no huddle is now and not only that, it looks absolutely fake and ridiculous. I could go no huddle in SG Tight and watch my outside receivers shuffle in and morph INSIDE my offensive line to "hear" a play call.
I'm shocked EA took responsibility for this as an intended feature because it is without a doubt a total failure. It looks and plays like a glitched out bug because that is exactly what it is. If you want to slow down no huddle, at least do it realistically. Not this horribly glitched out way that is easily worked around anyway, negating the whole purpose.