especially in NCAA 2004. in NCAA 2004, i really like the passing game. just the feel of it. in that game, compared to 2005 or 06, it felt like you could lead your receiver more. i think defenses react to things faster in NCAA 2005 and 06 to a lesser extent then 2005.
yeah and the formation of their team vs your team. sometimes though, if they are in man, you can use the primary receiver as a decoy slanting him over the middle and rolling the slot receiver towards the sideline (esp if the ball is spotted at the opposite hash mark).
not a viable option when linebackers are in spy or cover or man, but if linebackers blitz, it can be viable, but it's hard to do consistently.
oh yeah, defenders definitely bite on play actions especially in situations where they are thinking run. another thing is pump fakes. they can work wonders against low awareness D-lines and give you more time to scramble or find a man open. speed options can work, but i prefer power options out of ace formation. they are a little different, you have to have a good center, but it gets the RB going wider than speed options.
this started in NCAA 2005. In NCAA 2004, it is not like that. there still a sweet spot, but they don't do that jumping swat animation. i do really like that animation though in NCAA 2005. it really allowed you to get stops in multiplayer games once you got the timing.
i think you're right about acceleration. that's actually one thing i wish was more pronounced in last-gen games. but at the same time, for it to be more pronounced, for it to still be realistic, you would have to lower the speed of defenders or else it would be too hard to avoid tackles. i wish there were more levels of running speed. i wish you saw the acceleration of the individual player more, but this should also affect the defender's acceleration too. i think that both the offense and defenses acceleration is too fast, especially in 06. i might try to turn acceleration player ratings lower. do you remember which last-gen game where the acceleration did actually matter? i'm thinking NCAA 2004, maybe, had a more realistic speed pace of the game. (2004 also had those quick left analog stick moves, but i thought those were great because it made kickoffs more fun, and still seemed to respect acceleration somewhat) but that game didn't have the bells and whistles of 2005 or 06. i think the running, tackling, passing is awesome in NCAA 2004. but i think receiving and running the option was better in NCAA 2005. i think defending the option, minus the lack of collision on pitches, was better in 2004. the reason i say receiving was better in NCAA 2005, is because NCAA 2004 had no collision on helmets. i had a pass yesterday go right through a defenders helmet, into the arms of the receiver for a TD. i also had an option pitch go through a player's helmet to the RB and he ran for a TD. the collision is better in NCAA 2005 (and that knockdown animation you were talking about).