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Should NCAA copy what Madden did w/ players rated by scheme, and player developement?

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View Poll Results: Should NCAA copy what Madden did w/ players rated by scheme, and player developement?
Yes to both 23 41.07%
Yes to rating players by scheme, No to player development 20 35.71%
Yes to player development, No to rating players by scheme 4 7.14%
No to both 9 16.07%
Voters: 56. You may not vote on this poll

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Old 02-01-2013, 04:10 PM   #9
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Re: Should NCAA copy what Madden did w/ players rated by scheme, and player developem

I say no to both. I personally dislike the scheme/player development trait.
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Old 02-03-2013, 01:36 AM   #10
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I would love the scheme thing.
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Old 02-03-2013, 04:05 AM   #11
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Re: Should NCAA copy what Madden did w/ players rated by scheme, and player developem

Overalls are entirely pointless, so the first addition is really unneccesary.

Second, given that progression in Madden was almost entirely determined by statistical performance. I wouldn't mind it as a factor, but not entirely. Personally I felt the progression was fairly clunky/tedious. I'd rather be able to say 'I want my OL working on strength training, QB working on check down routes, halfback working on ball handling drills, a system more akin to the College Hoops practice system.
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Old 07-15-2013, 10:35 AM   #12
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Re: Should NCAA copy what Madden did w/ players rated by scheme, and player developem

I would say no not to bring it over. In a way it hurt madden because you can never see a player's true rating unless you go to in game depth chart. But if that player is on another team that you're not playing it can be very confusing. In college, Coaches take the best athletes and coach them up to the scheme they'd like. Jimmy Johnson said it best at the U. "It's about Jimmys and Joes not X's and O's". Plus the fact that from ages 17-23 these kids grow so much you could recruit a young man as a 4-3 DE and by his Jr year he's 6'3 280 now he is more of a 3-4 end. I would like to Ncaa expand the rating system (after fixing they one they have in place.). But leave that scheme stuff to the pros.
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Old 07-15-2013, 11:47 AM   #13
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Re: Should NCAA copy what Madden did w/ players rated by scheme, and player developem

Quote:
Originally Posted by chicagopax
Overalls are entirely pointless, so the first addition is really unneccesary.
This is completely NOT true to someone who loves their dynasty. Although I agree that OVR is severely misleading due to how this is calculcated and has little value to a USER who is paying attention it has a HUGE impact into how the CPU recruits and sets it's depth chart. If we had a better way of calculating the OVR based on scheme this could potentially make a big impact for the CPU and also would help the more casual users as well. My current QB situation is a perfect example of this. I am running a triple option team with 80% runs and I have the following QBs: A - 88 Spd, 93 Acc, 81 THP, 84 THA rated 85 OVR. B - 78 Spd, 82 Acc, 91 THP, 93 THA, rated 86 OVR. Of course when the CPU set my depth chart it put the pocket passer as #1 and the scrambler as #2. In reality, for the system I am running I would have the scrambler as ~90 OVR for my system and the pocket passer as ~75 OVR for my system. Now this isn't an issue for ME as I caught this easily and fixed it (actually dropped the pocket passer off my chart completely) but if this was a CPU run option team they would be starting the wrong QB and doing worse because of it.

Now this is easier to come to terms with at the QB but it does get messier for other schemes as there is such variety. What I would actually like is if they did the OVR calculation sort of how they set the draft priority (by position 3 choices). This could allow you to do things like set for your team individually each of the following (all would have balanced as well):
- QB scrambler vs pocket
- HB speed vs power
- FB blocking vs recieving
- TE blocking vs recieving
- WR speed vs possession

This could let you setup your priorities and have the game use the OVR rating to HELP you find the best players for what you say your system wants. Then use pre-set templates for the CPU and it would be significantly better across the board.
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Old 07-15-2013, 11:58 AM   #14
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Re: Should NCAA copy what Madden did w/ players rated by scheme, and player developem

I really like this concept, I think it will be coming into the series before we know it actually. Another thing I would like to see changed is the player training, I feel like if my QB wins the heisman he should gain more skill points then the QB I put a redshirt on. That is one of the things that drives me CRAZY! lol
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Old 07-15-2013, 02:28 PM   #15
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Re: Should NCAA copy what Madden did w/ players rated by scheme, and player developem

No idea why this is not in the game, especially with college football offenses. One QB is not equal to another in CFB.

I'm starting a QB who has a base OVR 4 point a lower than his backup but if it was scheme adjusted he would be wayyyyyy higher
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Old 07-15-2013, 02:52 PM   #16
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Re: Should NCAA copy what Madden did w/ players rated by scheme, and player developem

Quote:
Originally Posted by jaredlib
No idea why this is not in the game, especially with college football offenses. One QB is not equal to another in CFB.

I'm starting a QB who has a base OVR 4 point a lower than his backup but if it was scheme adjusted he would be wayyyyyy higher

THIS. I was thinking about taking PocketScout's overall breakdown by position and trying to tweak it towards my individual system in Excel when I get some free time. That's definitely something that needs to be transferred over from Madden.
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