04-18-2013, 11:02 AM
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#11
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MVP
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Re: NCAA Football 14 Fact Sheet and Screenshots
I wish EA would stop being so obsessive with crowd chants, when the actual crwod audio itself has been horrible for years. For me, the biggest part of presentation that makes a sports game exciting is to have a crowd that sounds like a real stadium crowd.
Not only does the crowd need to ebb and flow, and sound like a real crowd. They also need to fix the crowd AI and have the crowd react APPROPRIATELY TO SITUATIONS ON THE FIELD.
-On 3rd down the crowd should be going ballistic.
-On a deep pass there should be a gasp and sense of excitement while the ball is in the air, followed by an appropriate crowd reaction depending on who comes down with the ball.
-During a big running play the crowd should build with excitement as the play develops
-During a Touchdown or turnover the crowd should be erupting with cheers, or hear a heavy sigh and level of quiet if its the opposing team.
-Before big drives like a 2 minute drive or end of game scenario, the crowd should be laser focused and into it.
-Between plays the crowd should be much more docile and calm, and not the constant drone we always hear all game long.
-If a big hit occurs there should be a loud gasp from the crowd, followed by cheers if its the home team
I really wish EA would understand the importance of this. Having realistic crowd AI, and a great sounding crowd with all the high and lows, ebbs and flows, and energy of a real crowd would do wonders for their product.
EDIT: Also, please make the "Pump Up The Crowd" feature work. It should be situationally dependant depending on the down or situation. But when I pump up the crowd I want it to feel like the crowd is reacting. Go to a Ravens game and watch a 3rd down play where the defense is pumping up the crowd.
Last edited by ch46647; 04-18-2013 at 11:04 AM.
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