I didn't like the visual cursor in NFL Fever, even though I think that system is the most realistically free to throw the pass anywhere, one to date. If a system like that was put into a football game again, I would prefer a mechanic where the Users game play view "zooms in" on the spot they are targeting instead of a visual cursor. With the new consoles having the touch screens, they could have an option to display the zoomed target area on that screen, which could be used for User v User on the same console or whenever if someone wants to still maintain the whole view of the field on their tv.
In the meantime I just wish EA football would add something simple like this.
This basics of it is, in NBA2k13 there are ratings for accuracy while the "sweet spot" of the release determines how close to that player's max accuracy or rating, the User has on any given shot. Now translate that over to football for targeting receivers, including having the signature throwing motions for each QB, varying their "sweet spot" like the basketball games does with signature shot motions.
This also is a good way to implement the same system basketball games use to allow defensive pressure, not just direct contact, to effect the accuracy of shots, into the passing game. That way less AWR/composed QBs can have their accuracy effected by defenders bearing down on them and collapsing the pocket, without them having to actually make contact, so defensive pressure matters, not just sacks.