Home

Has anyone had success toning down Human Run blocking effectiveness?

This is a discussion on Has anyone had success toning down Human Run blocking effectiveness? within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 07-07-2013, 08:49 PM   #1
BOOM!
 
AuburnAlumni's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Atlanta, Georgia
Posts: 11,940
Blog Entries: 1
Has anyone had success toning down Human Run blocking effectiveness? (*VIDEO ADDED*)

This is very alarming....


I've been working on lowering the effectiveness of the user run game and I've come across an alarming trend.


I've run Auburn vs Alabama(CPU).


I line up in shotgun and run HB Dives over and over and over.

No matter what I do slider wise I get 5-10 yards a carry or more.

I tried it on All American with all kinds of slider combos.

I switched to Heisman, human run block at 0...CPU Rush defense at 100, default 50 speed threshold......and I literally ran 7 Dive plays for a TD.

I tried going back to default settings, Heisman, AA, tweaked just about every combination imaginable. No matter what I try...I'm able to line up and blow opposing front sevens off the ball with incredible blocking on simple inside dive plays. The defense never adjusts or whips my line.

Has anyone else noticed this? It's become more pronounced the more I play.



***7/9/2013 Retail Release Update***

Here it is in moving pictures. Everything default Heisman...except I gave the CPU 100 Rush Defense and 100 tackle and I put my Run ability and run block at 0. Then went against 99 rated Alabama and ran a simple HB Dive out of shotgun..nothing fancy. They can't stop it.





Like I said..its not every run. But it's CLEARLY all inside dives and isos out of Shotgun. They are beyond effective..they are basically unstoppable. You'll get at least 4-5 yards..more likely 8-15 yards...every single time.
__________________
AUBURN TIGERS
2010, 2013 SEC CHAMPIONS
2010 NATIONAL CHAMPIONS

Last edited by AuburnAlumni; 07-09-2013 at 08:42 PM.
AuburnAlumni is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-07-2013, 09:28 PM   #2
BOOM!
 
AuburnAlumni's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Atlanta, Georgia
Posts: 11,940
Blog Entries: 1
A good test for this.

Choose Shotgun wing offset, HB Dive.

Set difficulty to Heisman

Set Human Run Block to 0

Set CPU rush defense to 100

Human run blocking is still perfect.
__________________
AUBURN TIGERS
2010, 2013 SEC CHAMPIONS
2010 NATIONAL CHAMPIONS
AuburnAlumni is offline  
Reply With Quote
Old 07-07-2013, 09:44 PM   #3
MVP
 
jello1717's Arena
 
OVR: 16
Join Date: Feb 2006
Re: Has anyone had success toning down Human Run blocking effectiveness?

I think the sliders are broken.

Set user kickoff power to 0 and kickoff.
Then set it to 100 and kickoff.

There's no difference so at the very least, that slider is broken and I doubt that it'd be only 1 slider.
__________________
Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
jello1717 is offline  
Reply With Quote
Old 07-07-2013, 09:51 PM   #4
BOOM!
 
AuburnAlumni's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Atlanta, Georgia
Posts: 11,940
Blog Entries: 1
Quote:
Originally Posted by jello1717
I think the sliders are broken.

Set user kickoff power to 0 and kickoff.
Then set it to 100 and kickoff.

There's no difference so at the very least, that slider is broken and I doubt that it'd be only 1 slider.
I'm starting to think so as well.
__________________
AUBURN TIGERS
2010, 2013 SEC CHAMPIONS
2010 NATIONAL CHAMPIONS
AuburnAlumni is offline  
Reply With Quote
Old 07-07-2013, 10:08 PM   #5
Rookie
 
nikka's Arena
 
OVR: 5
Join Date: May 2008
Re: Has anyone had success toning down Human Run blocking effectiveness?

As New Mexico I ran for 350 yards on Texas playing on Heisman.
__________________
Hotty Toddy
nikka is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-07-2013, 11:12 PM   #6
MVP
 
SteelerSpartan's Arena
 
OVR: 20
Join Date: Apr 2007
Re: Has anyone had success toning down Human Run blocking effectiveness?

I don't have the game yet, but through the testing Ive done on the demo I could see this becoming a problem

The Shotgun Dives(Not Option but Dives) right up the gut were really successful even back in 12 where the games' defenses had all the suction and OL tossing to their advantage...

Now with IE and a boost to OL blocking animations that take longer to get off...the dives are getting downright unstoppable at least for the CPU.

I think the play will have to be shelf'd until they patch something
__________________
Here We Go Steelers!!! Here We Go!!!

My CFB Teams:
Marshall..WVU-Go Herd/Eeers!!!


SteelerSpartan is offline  
Reply With Quote
Old 07-07-2013, 11:23 PM   #7
MVP
 
OVR: 19
Join Date: Jan 2005
Blog Entries: 1
Re: Has anyone had success toning down Human Run blocking effectiveness?

We need the editor, but what I've done until then is put the Player Ratings like this...

DL
-Break Block >90 (for Power Schools)
-Tackle <50

LB's
-Break Block 99
-Strength 99
-Tackle <50 (allows backs to not get tackled EVERY time)
-Hit Power 99
-Play Rec 40-55 (above that, they don't recognize fakes at all)

I combine this with..

HUM RB Ability 100 (want all the animations)
AI Rush Def 100
AI Tackle 20-25 (above this, the tackle ratings goes out the window for the AI, and they make almost every tackle)

**Important Note:
Turn your sub sliders to "0" so Fatigue can play a larger role.
Also, the HUM player can decide when to sub players in at the Play Screen.
Adds another wrinkle to your coaching control.

I'm getting frustrated because of a bunch of 1-3 rushes now.
Had to give my RB 30 carries just to crack 110 yrds.
(Lost because I didn't rest him and he had 2 big fumbles in the 4th qtr)
"LOVED IT"!!!

The other thing is that "Stamina" by default is way too high, thus players are playing most of the game close to "100%" because it decides how fast decreased ratings are regenerated back to 100% levels.
khaliib is offline  
Reply With Quote
Old 07-08-2013, 12:47 AM   #8
Rookie
 
OVR: 1
Join Date: Jul 2010
Location: San Diego, CA
Re: Has anyone had success toning down Human Run blocking effectiveness?

Quote:
Originally Posted by nikka
As New Mexico I ran for 350 yards on Texas playing on Heisman.


That's not all that crazy. They're a triple option team and racked up about that much against Boise's great run defense last year.
k5james is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:20 AM.
Top -