Flexbone/Triple Option Terminology and Ratings
This has bugged me for awhile but it's something that needs to be addressed, if not this gen than the next one.
In the triple option there is no Fullback or Running Back/Half-back, there is the B-Back (lines up behind the QB), and the A-Back(s) (line(s) up on the wings), Wing-Back is also a term used.
It gets old after awhile when Kirk Herbstreit (who I know knows the terminology, as he thoroughly enjoys calling Tech's games, you can hear it in his voice and with what he is saying while calling them), keeps calling the B-Back the full back in the game. He's surprised that they gave it to the fullback, he states that you don't normally give the ball to the fullback in the option, he is dumbfounded when you go to the Fullback more than a play in a row.
I hear fullback used from some of the less informed commentators, these guys will normally establish the position as the B-Back in the pre-game (the stuff that is scripted for them), then call them the Fullback the rest of the time. And while this happens a lot its never Kirk Herbstreit saying it.
Basically at any given time there are 3 running backs on the field, 2 speed guys and one power guy. When you get into the back-ups you will occasionally see guys who are built more like fullbacks (Navy likes to use prototypical fullbacks at B-Back, but these are primarily runners/distractions, rarely blockers (except at the 2nd level), and they recruit this way mainly because of their limitations). So when I run a Triple Option offense my fullback shouldn't be judged according to his ability to block, or to fufill normal fullback duties, he should be judged based on his power (and other such related elusive-type ratings), his carrying ability, and his second level speed (speed is a factor but what really matters is that burst when he has daylight - so acceleration and agility are key).
It affects my ability to recruit on some levels as I'm recruiting HBs in 2 categories, but both players judge how my scheme fits their style of play by looking at the HBs. Even though the power backs I am recruiting are going to play at "FB" and my speed backs are going to play at "HB". So power backs see that I put HBs on the wings which need to be fast and think well that offense isn't right for me, when in reality it is an amazing offense for them to be in. In fact my offense looks very enticing for Speed backs even though they will not see a consistent number of carries (because I take what the D gives me, I can't inflate their numbers unless I play at a lower level).
This issue raises its head again in Ultimate Team, where I was lucky enough to pull an Archie Griffin (actually I've pulled 2 so far but sold the other one). He's got good speed and great power, and his Heisman Winner is even better (97 overall, built like a brick, great acceleration), he's the perfect B-Back on paper. But when you line him up there is awareness gets cut in half, and his break tackle rating drops from a 94 to a 62...
The Full-Back and B-Back are not interchangeable, but the game treats them like they are. I can deal with the commentary (would prefer not to have to mute it, or ignore it), but the cutting of ratings and the effect on recruiting and the damage it can do to your overall team rating in Ultimate Team needs to be addressed.
I did a search and nothing came up regarding the terminology and the effect it has on ratings. Moderators feel free to move it elsewhere if you feel it should or if you want me to re-word it. This is definitely something that needs to be retooled for future versions of this game, and hopefully that is exactly what they will do as they start on the next-gen version.
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