In 2k, the point of that thread was to "balance" sliders in light of the "boosts / penalties" that came with the levels...
In NCAA, I think that there may have been a subtle change in programming this year that is leading to a variety of issues...
In Charter04's NCAA slider thread, he states (and I concur) that his slider will play well / similarily on every level:
http://www.operationsports.com/forum...n-sliders.html
The only difference is SUPPOSED to be the AI "tilt" (advantage to HUM on Varsity / Even on AP / Advantage CPU on Heisman)...
AI should encompass the "brains" of the game: Playcalls / AWR / Reaction Time / etc.
Those "intangibles" are traditionally tied to level...the "physical" stuff is dealt with in the Thresh / Slider / Penalty / Adjustment sections...
I think the inauguration of "Split Level" options (like Varsity for O while playing D on Heisman,for example), necessitated that the levels adapt to the sliders the same way...
In years past, there wasn't many instances I'm aware of that a slider set built for one level would work on another...
SO:
This is a 15 year old pile of code, layered on over and over again for a couple different system gens that has implemented a new option (those Split Levels) that have probably unleashed some unintended consequences of code...
One of which, you may be on to...
I haven't had the opportunity to play multiple seasons in Dynasty yet, which may or may not reveal what you're seeing...
So far, the level I'm on (Heisman / Heisman) and my slider set are performing as they should (or as close as is possible at this pre patch point), so I will mos def keep and eye out...
Provocative...