01-02-2004, 09:10 PM
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#13
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Hall Of Fame
OVR: 51
Join Date: Feb 2003
Location: Columbus, OH
Posts: 37,300
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Re: Size does not matter
I agree guys, the physics engine does need looked at. However I still believe the basic way EA does it, with attributes being tied to ratings and not physical appearance is the correct way. How someone looks does affect their attributes of course but by tying it heavily to looks you are really limiting the types of players you can create and have. For example, in the real college game you have corners who are 5'10 that can outjump WR's who are 6'2". Just looking at a guy and saying he's taller should not mean he can automatically jump higher.
To illustrate my point: I played football in high school and I was a smaller, thin guy. But I and the rest of the team was often outrun quite a bit of times in practice by a hugely fat, squatty looking guy who had a big ol' huge gut that hung over his belly (his nickname was Tank if that tells you anything). He was our best football player and just didn't play how he looked at all, he had WR speed. He had power AND speed with acceleration, something that by using the system of physical appearance would really lmiit. In this system this guy would be forced to be slower than a smaller, thin guy like myself.
It should be affected mildly, I admit, but the system needs tweaked, not completely changed as some people seem to imply they want in this thread.
As for the analogy of having a 350 pound defensive end in space with a small linebacker and having him stiff arm him and bowl him over, I agree it needs addressed but in real football you do see freaky things like that happen sometimes too. EA does need to adjust things like this so they happen less frequently though no question.
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