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Originally Posted by SilverBullet19 |
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So I know there are users on here who add 10-15 pounds for incoming freshmen to simulate weight gain of a new program, and plenty of guys here do some form of random progression for players so it isn't just +5 across the board.
I have found some systems of progression to be a bit too convoluted to implement, but I noticed something. The weight gain by guys from year to year is not nearly as flat. I had one RB gain 8 pounds, one gained 2. A WR gained 1, another gained 5. I even had linemen LOSE weight, and some gain 5-10. I have an offensive lineman that is almost 350 pounds now!
I'm thinking of starting random progression, but maybe using the weight gain to an extent based on position.
A 320 pound lineman who puts on 10 pounds...that's not what colleges want. No one wants 350 pound dudes, they're too slow. Similarly, a sub 200 lb RB who isn't putting on any weight is a problem too.
I'm thinking lineman who "bulk" too much may have their progression lowered. Maybe lower stamina, slower, and lower PBK an RBK a bit. RB's who gain 5+ pounds may get a boost in stiff arm or trucking, whereas a small back who gains 1-3 lbs may get a speed or agility boost. There is no specific overall progress they receive, but could progress/regress pretty well given wherever their boost/penalty is.
Any input on this idea I would appreciate.
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To address your system with weight impacting ratings, I like it. But you can just roll that straight into the manual random progression system that Hellisan posted about. If you add weight to a lineman, I would drop acceleration a bit and increase strength as well.
I am firmly on board with Hellian's random progression and I do it all in the game without the editor. It takes me maybe 40 minutes. What I changed, though, from how he does it is I don't roll back to their previous season ratings. I've baked in the improvement the game makes, so I basically subtract 5 from Hellisan's improvement ranges.
This is Hellisan's scale:
40-45 -5 4
46-50 -4 4
51-55 -4 5
56-60 -3 5
61-65 -3 6
66-70 -3 6
71-75 -2 7
76-80 -2 7
81-85 -1 9
86-90 0 10
91-95 1 11
96-99 2 12
This is my scale then:
40-45 -10 -1
46-50 -9 -1
51-55 -9 0
56-60 -8 0
61-65 -8 1
66-70 -8 1
71-75 -7 2
76-80 -7 2
81-85 -6 4
86-90 -5 5
91-95 -4 6
96-99 -3 7
Yeah, guys with 96-99 work ethic have a range that includes a negative number, but keep in mind that I'm shifting 5 points off of the scale to account for the average improvement that the game adds. So really someone with 99 Work Ethic rolling a -3 still improved by 2 OVR points in my system. They got the +5 in the offseason, then a -3 in preseason to come to +2. If they get the highest roll in my system they get +5 in the off season and +7 in preseason from my system to = a +12 total.
Hellisan's rolling back to last years ratings is wonderful, but I'm a bit lazier, so I came up with this. Once you edit a couple of players it's not hard to get a feel for how much you have to edit and what ratings impact what positions the most. Like I said, it'd probably take me 40-50 minutes to do an entire roster.
If anyone hasn't used random progression, I highly, highly encourage it.
This thread is what I'm referencing when I talk about Hellisan's system.