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Dynasty House Rule Ideas

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Old 09-24-2014, 09:42 PM   #65
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Re: Dynasty House Rule Ideas

Quote:
Originally Posted by DucksForever
I like those ^


I also have house rules that punish inexperienced QB's.

If a QB has an awareness rating < 60: He can send a man in motion

If a QB has an awareness rating between 70 and 60: He can send a man in motion and flip a play.

If a QB has an awareness rating between 80 and 70: He can send a man in motion, flip a play, and call a hot route.

If a QB has an awareness rating between 90 and 80: He can send a man in motion, flip a play, call a hot route, and call an audible from the presets.

If a QB has an awareness rating > 90: He can send a man in motion, flip a play, call a hot route, call an audible from the presets, call a formation audible, call slide protections.


This makes experience a huge deal when factoring which quarterback to start.
That is an awesome idea.
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Old 09-29-2014, 05:35 AM   #66
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Re: Dynasty House Rule Ideas

Quote:
Originally Posted by dmoyer1994
I'm planning on restarting my Hawaii dynasty with a bunch of house rules because it got to be unrealistic too quickly for me. The PocketScout house rules look fun, but I thought of a new one for Hawaii.

Away Game Recruiting (for an off-the-mainland school like Hawaii):
-I am allowed to place one recruit from a state in which I am playing an away game on my recruiting board.
-Example: If I am scheduled to play Michigan State in my season, I am allowed to recruit one player from the state of Michigan.
- I am allowed to recruit two or more players from the state IF AND ONLY IF they are from the SAME hometown.

The thought process behind this is that since Hawaii is off of the mainland, coaches don't have the chance to go and see as many recruits as mainland coaches do. So during the weeks where they have an away game, they go and see/recruit players within that state. I'm pretty sure this also happens in real life, but maybe through a different process.

I'm also planning on implementing a different sort of distance meter since the one that PocketScout has in his post is unrealistic for Hawaii, but I haven't figured it out yet. I'm thinking about having it be flight times instead of miles.
maybe make it go off your division in the MWC? something of that nature.
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Old 09-29-2014, 08:54 AM   #67
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Re: Dynasty House Rule Ideas

I am implementing an actual money/budget system to my new dynasty to add a different challenge for scheduling and recruiting! should b fun!
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Old 10-05-2014, 11:22 AM   #68
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Re: Dynasty House Rule Ideas

PocketScout,

I can't stop anyone on defense lol

I just lost a game against Syracuse (I'm virginia in 2014) 66-56. I had 1,000 yards of offense for the game, and lost lol.

I like the challenge of your sliders, but can you stop the ai?
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Old 10-06-2014, 12:52 AM   #69
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Re: Dynasty House Rule Ideas

These are my new recruiting rules starting of 2014 season with NDSU. No pipelines (except home state of North Dakota) and no budget til 2015 so only can recruit from ND in 2014. (sorry its messy) my coding doesnt work so have to manually do it on this CPU
Recruiting
- No scouting - Recruits in North Dakota have no restrictions or penalties due to such a small size of talent.
*Budget (1Star)
Receive $$
Schedule @ Ranked Power 5 Conference Opponent / (#11 - #25) +3 / (#2 - #10) +4 / (#1) +5 Home game / +1 Home game (National Broadcast) / +3 Conference Title / +2 Power 5 Conference Title / +4 Bowl Win / +2 BCS Win / +5 National Title / +10
Pay $$
Schedule FCS / -2 Travel (per state crossed if not vs power 5 ranked) / -1 Recruits (Pipelines) / (3*) -5 / (4*) -6 / (5*) -7 Recruits (Non-Pipelines) / (3*) -7 / (4*) -8 / (5*) -9
*Budget (2 Star)
Receive $$
Schedule @ Ranked Power 5 Conference Opponent / (#11 - #25) +2 / (#2 - #10) +3 / (#1) +4 Home game / +1 Home game (National Broadcast) / +3 Conference Title / +2 Power 5 Conference Title / +4 Bowl Win / +2 BCS Win / +5 National Title / +10
Pay $$
Schedule FCS / -3 Travel (per state crossed if not vs power 5 ranked) / -1 Recruits (Pipelines) / (3*) -4 / (4*) -5 / (5*) -6 Recruits (Non-Pipelines) / (3*) -6 / (4*) -7 / (5*) -8
*Budget (3 Star)
Receive $$
Schedule @ Ranked Power 5 Conference Opponent / (#11 - #25) +1 / (#2 - #10) +2 / (#1) +3 Home game / +2 Home game (National Broadcast) / +4 Conference Title / +2 Power 5 Conference Title / +4 Bowl Win / +2 BCS Win / +5 National Title / +10
Pay $$
Schedule FCS / -5 Travel (per state crossed if not vs power 5 ranked) / -1 Recruits (Pipelines) / (3*) -3 / (4*) -4 / (5*) -5 Recruits (Non-Pipelines) / (3*) -5 / (4*) -6 / (5*) -7
*Budget (4 Star)
Receive $$
Home game / +3 Home game (National Broadcast) / +5 Conference Title / +2 Power 5 Conference Title / +4 Bowl Win / +2 BCS Win / +5 National Title / +10
Pay $$
Schedule FCS / -8 Travel (per state crossed if not vs power 5 ranked) / -1 Recruits (Pipelines) / (3*) -2 / (4*) -3 / (5*) -4 Recruits (Non-Pipelines) / (3*) -4 / (4*) -5 / (5*) -6
*Budget (5 Star)
Receive $$
Home game / +4 Home game (National Broadcast) / +6 Conference Title / +2 Power 5 Conference Title / +4 Bowl Win / +2 BCS Win / +5 National Title / +10 Pay $$ Schedule FCS / -10 Travel (per state crossed if not vs power 5 ranked) / -1 Recruits (Pipelines) / (3*) -1 / (4*) -2 / (5*) -3 Recruits (Non-Pipelines) / (3*) -3 / (4*) -4 / (5*) -5 *Budget (6 Star) Receive $$ Home game / +5 Home game (National Broadcast) / +7 Conference Title / +2 Power 5 Conference Title / +4 Bowl Win / +2 BCS Win / +5 National Title / +10
Pay $$
Schedule FCS / -15 Travel (per state crossed if not vs power 5 ranked) / -1 Recruits (Pipelines) / (4*) -2 / (5*) -3 Recruits (Non-Pipelines) / (4*) -4 / (5*) -5
Conference Seperation Fees
C-USA to MAC / -25 MAC to MWC / -50 MWC to SEC or Big XII / -100
* - The budget is to KIND OF simulate how schools do business (to an extent). For example, big schools pay smaller schools to come and get their asses kicked. Also, paying to travel blah blah. This def took a long time to think of a legit system and has not been testing so some number tweaks are probably on the horizon.
Budget will be applied in following offseason
Note: Feel free to throw any other ideas/tweaks to this....this is a rough draft and I haven't yet seen anyone try to implement a "money" aspect to the game as a house rule so this could be a complete whiff, but could be awesome too. So if you want to throw any ideas in feel free.

Last edited by TattooedEvil; 10-06-2014 at 01:05 AM.
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Old 10-12-2014, 12:17 AM   #70
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Re: Dynasty House Rule Ideas

Instead of restarting, you could just sim to the end of the current season of your dynasty and create your new coach then.
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Old 10-16-2014, 11:53 AM   #71
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Re: Dynasty House Rule Ideas

I limit redshirts so I have a mininum of 60 active players each seaon. Usually this means I can redshirt up to 10 players, but the number is less if I carry less than 70 players in any given season.

I also place redshirt limitations based on position groups. I need to have a minimum amount of players per position. If I don't surpass the minimum, I can't redshirt a player:

QB - 3*
HB - 4
FB/TE - 3
WR - 5
OL - 10

DL - 7 if 3-4, 9 if 4-3
OLB - 7 if 4-3, 9 if 3-4
DB - 9 (4 CB, 4 S, 1 CB or S)

K - 1
P - 1

*Special case - I keep 3 active, but often the 3rd man will earn a redshirt by virtue of not playing any snaps. This does not count towards my max redshirts.
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Old 12-04-2014, 04:17 AM   #72
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Re: Dynasty House Rule Ideas

I LOVE this topic.

For what its worth, I've found a couple of suggestions on this website that drastically improve the realism and quality of sim without too much user input or wonkiness.

1. You can only recruit as many guys as you have spots for. You can NOT over-recruit. YOU CANNOT CUT ANYONE, EVER.

This is a MUST HAVE for any realistic sim. Recruiting gets way too easy without intentionally gimping yourself in ridiculous ways, but this is the most simple way to add a realistic challenge. Really slows down your ascent to a six star program when you're forced to use those three star recruits for all four years. Also, this really cuts down on redshirts (because you actually NEED your players), and it magnifies the impact of busts. If you just hate recruiting in general but also want realism, try letting the CPU do 100% of your recruiting for you.

2. No scouting!

This is a must. If you recruit based on physical specifications like you should, it really won't hurt you as much as you think. Everyone recruits busts and lets them stick around for 4 years. That's football. Enjoy your new fourth string QB.

3. No simming outside of garbage time.

Enhances the last two house rules. Even if your MLB has a 60 OVR, if he's got plenty of speed, acceleration and zone coverage ability, he's still a beast of a nickel backer. Don't depend on the CPU to tell you who to play--play the guys who make your scheme work. If you're a spread option team, get a bunch of 270 lbs offensive linemen with "A" acceleration. If you're a triple-option team, recruit 6'4"+ receivers with great jumping and strength. When you stop scouting, you have to give up simming just to give yourself a fair game (sims are determined based on OVR, which are NOT an accurate reflection of your team's talent).

4. Just starting to do this now: drop everyone's injury rating 50 points.

Only makes rules 1-3 that much more pressing and relevant. But not a necessity (especially if you run the QB a lot, this will just piss you off).

5. Drop the speed threshold.

Otherwise DTs catch up to WRs on go routes and it's just stupid. If you get burnt over and over on defense with a lowered threshold, it's because you need to learn how to call defensive plays. There's a reason why teams don't Engage Eight in real life. Sending five guys is considered a risk. Learn the value of cover-2 and cover-3 shells, and realize that giving up 7 yards on a first down run is better than 80 yards on a first down play action pass. Even though man coverage is better than zone coverage on the whole in NCAA 14, zone still has its place (especially if you like to blitz).

...There are tons of other suggestions I like. But these are the easiest, most elegant I can think of. I put them into action every dynasty (and I've done dozens of dynasties).
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