Home

XBOX RDS Online Dynasty

This is a discussion on XBOX RDS Online Dynasty within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 01-02-2014, 02:21 AM   #25
Banned
 
OVR: 0
Join Date: Feb 2013
Posts: 1,061
Re: XBOX RDS Online Dynasty

Ok so I tested out Hovaturnup's sliders and here is the pertinent stats

Clemson Tigers at Auburn Tigers
Jan 1, 20141ST2ND3RD4THSCORE
#3 Clemson Tigers (0-0)71407
Auburn Tigers (0-0)71470
Team Stats Comparison
CLEMAUB
Total Offense296437
Rushing Yards66145
Passing Yards230292
First Downs1319
Punt Return Yards028
Kick Return Yards7049
Total Yards366514
Turnovers00
3rd Down Converstion3-87-12
4th Down Conversion1-11-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals2-2-04-3-0
Penalties0-00-0
Posession Time8:2119:39Ni
Clemson Tigers
PASSINGC/AYDSTDINT
Tajh Boyd19/2223020
RUSHINGATTYDSAVGTD
Tajh Boyd9161.71
Roderick McDowell9505.50
Auburn Tigers
PASSINGC/AYDSTDINT
Nick Marshall15-1728210
RUSHINGATTYDSAVGTD
Tre Mason20914.51
Nick Marshall9-2-0.21
Cameron Artis-Payne9485.31
Quan Bray482.00


I liked how the game felt and played for the most part, a couple things I did not like as compared to the slider set I've been using. First is the pass coverage is atrocious for both teams, this led to robo qb for both myself and the CPU is a direct result of the Pass Coverage slider being set at 100 when it is broken and 100 is the worst coverage. I think that can be addressed easily though. The other problem I had was the lack of explosiveness in the run game. The longest run came on Tajh Boyd's 15 yard TD which was a read option to the opposite side of a blitz. I think this one can be addressed by adjusting the RB Ability slightly and upping the Run Blocking. There were also no penalties so I'm going to go back to the penalty set I had been using which gave a few penalties per game.
TheDominator273 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-02-2014, 03:08 AM   #26
Banned
 
OVR: 0
Join Date: Jul 2013
Location: CA
Re: XBOX RDS Online Dynasty

Quote:
Originally Posted by lbj273
Ok so I tested out Hovaturnup's sliders and here is the pertinent stats

Clemson Tigers at Auburn Tigers
Jan 1, 20141ST2ND3RD4THSCORE
#3 Clemson Tigers (0-0)71407
Auburn Tigers (0-0)71470
Team Stats Comparison
CLEMAUB
Total Offense296437
Rushing Yards66145
Passing Yards230292
First Downs1319
Punt Return Yards028
Kick Return Yards7049
Total Yards366514
Turnovers00
3rd Down Converstion3-87-12
4th Down Conversion1-11-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals2-2-04-3-0
Penalties0-00-0
Posession Time8:2119:39Ni
Clemson Tigers
PASSINGC/AYDSTDINT
Tajh Boyd19/2223020
RUSHINGATTYDSAVGTD
Tajh Boyd9161.71
Roderick McDowell9505.50
Auburn Tigers
PASSINGC/AYDSTDINT
Nick Marshall15-1728210
RUSHINGATTYDSAVGTD
Tre Mason20914.51
Nick Marshall9-2-0.21
Cameron Artis-Payne9485.31
Quan Bray482.00


I liked how the game felt and played for the most part, a couple things I did not like as compared to the slider set I've been using. First is the pass coverage is atrocious for both teams, this led to robo qb for both myself and the CPU is a direct result of the Pass Coverage slider being set at 100 when it is broken and 100 is the worst coverage. I think that can be addressed easily though. The other problem I had was the lack of explosiveness in the run game. The longest run came on Tajh Boyd's 15 yard TD which was a read option to the opposite side of a blitz. I think this one can be addressed by adjusting the RB Ability slightly and upping the Run Blocking. There were also no penalties so I'm going to go back to the penalty set I had been using which gave a few penalties per game.
Hey man, I'm just glad u liked them for the most part! Haha, add me on Live. GT: JGalv1n
Hovaturnup is offline  
Reply With Quote
Old 01-02-2014, 03:10 AM   #27
Banned
 
OVR: 0
Join Date: Jul 2013
Location: CA
Re: XBOX RDS Online Dynasty

Did u put your holding blocks on aggressive? It would've helped more. That should be a rule that we have to use it. And if u don't, it'll just be harder for u to run, plus there will be a chance of more holding calls since none r ever called
Hovaturnup is offline  
Reply With Quote
Old 01-02-2014, 03:13 AM   #28
Banned
 
OVR: 0
Join Date: Jul 2013
Location: CA
Re: XBOX RDS Online Dynasty

Plus I already have holding on 100
Hovaturnup is offline  
Reply With Quote
Old 01-02-2014, 03:40 AM   #29
Banned
 
OVR: 0
Join Date: Jul 2013
Location: CA
Re: XBOX RDS Online Dynasty

Can u at least keep Intentional Grounding in the 50's? Because it makes the CPU controlled QBs play more like they should, basically it's a scramble/throw the ball away tendency slider for the CPU, and if it's a mobile qb, more times than not, he'll try taking off. If u put it above 60, there will be a lot of CPU passes thrown away, just by default
Hovaturnup is offline  
Reply With Quote
Old 01-02-2014, 03:59 AM   #30
Banned
 
OVR: 0
Join Date: Feb 2013
Posts: 1,061
Re: XBOX RDS Online Dynasty

Quote:
Originally Posted by Hovaturnup
Did u put your holding blocks on aggressive? It would've helped more. That should be a rule that we have to use it. And if u don't, it'll just be harder for u to run, plus there will be a chance of more holding calls since none r ever called
I did not, I wanted to get a good baseline for how the sliders themselves played. I combined your sliders with the ones I had been playing with and had one of the best games I've had for a while.

Auburn Tigers at LSU Tigers
Jan 1, 20141ST2ND3RD4THSCORE
#11 Auburn Tigers (3-0)71001431
#4 LSU Tigers (3-0)3731427
Team Stats Comparison
AUBLSU
Total Offense433338
Rushing Yards134103
Passing Yards299235
First Downs1915
Punt Return Yards4420
Kick Return Yards13493
Total Yards611451
Turnovers31
3rd Down Converstion3-75-10
4th Down Conversion1-10-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals4-2-13-1-2
Penalties0-01-5
Posession Time15:3612:23
Auburn Tigers
PASSINGC/AYDSTDINT
Jonathan Wallace20-2729932
RUSHINGATTYDSAVGTD
Tre Mason14735.20
Cameron Artis-Payne7294.10
Jonathan Wallace6-4-0.61
Quan Bray23718.50
Corey Grant1-3-3.00
Trovon Reed122.00
LSU Tigers
PASSINGC/AYDSTDINT
Zach Mettenberger18-2323521
RUSHINGATTYDSAVGTD
Jeremy Hill21753.50
Zach Mettenberger7223.10
Terrence Magee362.00


Coverage should be upped just a bit from what I have it set to, there were still a few too many completely open receivers but it was an improvement over having Pass Coverage at 100.

The run game felt nice, at first on D I thought Hill was going to run all over me so I started blitzing in order to shut him down and Mettenberger broke a few runs on read options and a few big plays in the passing game as he read single coverage. I had a 31 yard run off a wr option play that got chased down by the safety that took a good angle to make the play.

The only penalty I got was a costly false start by LSU in the red zone on a 3rd and 3 which forced them to settle for a field goal. I would like to see a few more penalties, but the penalty sliders affect play so much I don't want to do anything drastic to them.

Here are the sliders I used, I'd like to see how they play for you guys.

Game Speed Normal
Speed Threshold 0

Slider HUM/CPU
QB Accuracy: 10/25
Pass Blocking: 60/50
WR Catching: 35/45
RB Ability: 50/60
Run Blocking: 30/60
Pass Coverage: 30/30
Interceptions:60/60
Rush Defense: 55/95
Tackling: 100/50
FG Power: 30/45
FG Accuracy: 0/40
Punt Power: 25/45
Punt Accuracy: 0/35
Kickoff Power: 45/50

Offsides: 51
False Start: 79
Holding: 100
Facemask: 60
OPI: 25
DPI: 85
KR/PI: 25
Clipping: 40
Intentional Grounding: 90
Roughing the Passer: 54
Roughing the Kicker: 16

Quote:
Originally Posted by Hovaturnup
Can u at least keep Intentional Grounding in the 50's? Because it makes the CPU controlled QBs play more like they should, basically it's a scramble/throw the ball away tendency slider for the CPU, and if it's a mobile qb, more times than not, he'll try taking off. If u put it above 60, there will be a lot of CPU passes thrown away, just by default
We can certainly try, I've been playing with it on 90 for a long time and I think it keeps the QB in the pocket when they should, and only scramble when there's pressure. I rarely see the QB throw the ball away personally.
TheDominator273 is offline  
Reply With Quote
Old 01-02-2014, 12:44 PM   #31
Rookie
 
cotty45's Arena
 
OVR: 0
Join Date: Jan 2014
Re: XBOX RDS Online Dynasty

I played them, and i dont know how to do the chart thing. But I actually lost 42-38.

I would make coverage better, But i would also increase offsides to 60. I would make run blocking just al little lower. FSU ran all over me.
cotty45 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-02-2014, 01:31 PM   #32
Banned
 
OVR: 0
Join Date: Jul 2013
Location: CA
Re: XBOX RDS Online Dynasty

Which team did u use? If it was Tennessee and u played FSU, then u should be happy it was that close haha
Hovaturnup is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:37 AM.
Top -