Ok so I tested out Hovaturnup's sliders and here is the pertinent stats
Clemson Tigers at Auburn Tigers
Jan 1, 2014
1ST
2ND
3RD
4TH
SCORE
#3 Clemson Tigers (0-0)
7
14
0
7
Auburn Tigers (0-0)
7
14
7
0
Team Stats Comparison
CLEM
AUB
Total Offense
296
437
Rushing Yards
66
145
Passing Yards
230
292
First Downs
13
19
Punt Return Yards
0
28
Kick Return Yards
70
49
Total Yards
366
514
Turnovers
0
0
3rd Down Converstion
3-8
7-12
4th Down Conversion
1-1
1-1
2-Point Conversion
0-0
0-0
Red Zone Touchdowns/Field Goals
2-2-0
4-3-0
Penalties
0-0
0-0
Posession Time
8:21
19:39Ni
Clemson Tigers
PASSING
C/A
YDS
TD
INT
Tajh Boyd
19/22
230
2
0
RUSHING
ATT
YDS
AVG
TD
Tajh Boyd
9
16
1.7
1
Roderick McDowell
9
50
5.5
0
Auburn Tigers
PASSING
C/A
YDS
TD
INT
Nick Marshall
15-17
282
1
0
RUSHING
ATT
YDS
AVG
TD
Tre Mason
20
91
4.5
1
Nick Marshall
9
-2
-0.2
1
Cameron Artis-Payne
9
48
5.3
1
Quan Bray
4
8
2.0
0
I liked how the game felt and played for the most part, a couple things I did not like as compared to the slider set I've been using. First is the pass coverage is atrocious for both teams, this led to robo qb for both myself and the CPU is a direct result of the Pass Coverage slider being set at 100 when it is broken and 100 is the worst coverage. I think that can be addressed easily though. The other problem I had was the lack of explosiveness in the run game. The longest run came on Tajh Boyd's 15 yard TD which was a read option to the opposite side of a blitz. I think this one can be addressed by adjusting the RB Ability slightly and upping the Run Blocking. There were also no penalties so I'm going to go back to the penalty set I had been using which gave a few penalties per game.
Ok so I tested out Hovaturnup's sliders and here is the pertinent stats
Clemson Tigers at Auburn Tigers
Jan 1, 2014
1ST
2ND
3RD
4TH
SCORE
#3 Clemson Tigers (0-0)
7
14
0
7
Auburn Tigers (0-0)
7
14
7
0
Team Stats Comparison
CLEM
AUB
Total Offense
296
437
Rushing Yards
66
145
Passing Yards
230
292
First Downs
13
19
Punt Return Yards
0
28
Kick Return Yards
70
49
Total Yards
366
514
Turnovers
0
0
3rd Down Converstion
3-8
7-12
4th Down Conversion
1-1
1-1
2-Point Conversion
0-0
0-0
Red Zone Touchdowns/Field Goals
2-2-0
4-3-0
Penalties
0-0
0-0
Posession Time
8:21
19:39Ni
Clemson Tigers
PASSING
C/A
YDS
TD
INT
Tajh Boyd
19/22
230
2
0
RUSHING
ATT
YDS
AVG
TD
Tajh Boyd
9
16
1.7
1
Roderick McDowell
9
50
5.5
0
Auburn Tigers
PASSING
C/A
YDS
TD
INT
Nick Marshall
15-17
282
1
0
RUSHING
ATT
YDS
AVG
TD
Tre Mason
20
91
4.5
1
Nick Marshall
9
-2
-0.2
1
Cameron Artis-Payne
9
48
5.3
1
Quan Bray
4
8
2.0
0
I liked how the game felt and played for the most part, a couple things I did not like as compared to the slider set I've been using. First is the pass coverage is atrocious for both teams, this led to robo qb for both myself and the CPU is a direct result of the Pass Coverage slider being set at 100 when it is broken and 100 is the worst coverage. I think that can be addressed easily though. The other problem I had was the lack of explosiveness in the run game. The longest run came on Tajh Boyd's 15 yard TD which was a read option to the opposite side of a blitz. I think this one can be addressed by adjusting the RB Ability slightly and upping the Run Blocking. There were also no penalties so I'm going to go back to the penalty set I had been using which gave a few penalties per game.
Hey man, I'm just glad u liked them for the most part! Haha, add me on Live. GT: JGalv1n
Did u put your holding blocks on aggressive? It would've helped more. That should be a rule that we have to use it. And if u don't, it'll just be harder for u to run, plus there will be a chance of more holding calls since none r ever called
Can u at least keep Intentional Grounding in the 50's? Because it makes the CPU controlled QBs play more like they should, basically it's a scramble/throw the ball away tendency slider for the CPU, and if it's a mobile qb, more times than not, he'll try taking off. If u put it above 60, there will be a lot of CPU passes thrown away, just by default
Did u put your holding blocks on aggressive? It would've helped more. That should be a rule that we have to use it. And if u don't, it'll just be harder for u to run, plus there will be a chance of more holding calls since none r ever called
I did not, I wanted to get a good baseline for how the sliders themselves played. I combined your sliders with the ones I had been playing with and had one of the best games I've had for a while.
Auburn Tigers at LSU Tigers
Jan 1, 2014
1ST
2ND
3RD
4TH
SCORE
#11 Auburn Tigers (3-0)
7
10
0
14
31
#4 LSU Tigers (3-0)
3
7
3
14
27
Team Stats Comparison
AUB
LSU
Total Offense
433
338
Rushing Yards
134
103
Passing Yards
299
235
First Downs
19
15
Punt Return Yards
44
20
Kick Return Yards
134
93
Total Yards
611
451
Turnovers
3
1
3rd Down Converstion
3-7
5-10
4th Down Conversion
1-1
0-1
2-Point Conversion
0-0
0-0
Red Zone Touchdowns/Field Goals
4-2-1
3-1-2
Penalties
0-0
1-5
Posession Time
15:36
12:23
Auburn Tigers
PASSING
C/A
YDS
TD
INT
Jonathan Wallace
20-27
299
3
2
RUSHING
ATT
YDS
AVG
TD
Tre Mason
14
73
5.2
0
Cameron Artis-Payne
7
29
4.1
0
Jonathan Wallace
6
-4
-0.6
1
Quan Bray
2
37
18.5
0
Corey Grant
1
-3
-3.0
0
Trovon Reed
1
2
2.0
0
LSU Tigers
PASSING
C/A
YDS
TD
INT
Zach Mettenberger
18-23
235
2
1
RUSHING
ATT
YDS
AVG
TD
Jeremy Hill
21
75
3.5
0
Zach Mettenberger
7
22
3.1
0
Terrence Magee
3
6
2.0
0
Coverage should be upped just a bit from what I have it set to, there were still a few too many completely open receivers but it was an improvement over having Pass Coverage at 100.
The run game felt nice, at first on D I thought Hill was going to run all over me so I started blitzing in order to shut him down and Mettenberger broke a few runs on read options and a few big plays in the passing game as he read single coverage. I had a 31 yard run off a wr option play that got chased down by the safety that took a good angle to make the play.
The only penalty I got was a costly false start by LSU in the red zone on a 3rd and 3 which forced them to settle for a field goal. I would like to see a few more penalties, but the penalty sliders affect play so much I don't want to do anything drastic to them.
Here are the sliders I used, I'd like to see how they play for you guys.
Can u at least keep Intentional Grounding in the 50's? Because it makes the CPU controlled QBs play more like they should, basically it's a scramble/throw the ball away tendency slider for the CPU, and if it's a mobile qb, more times than not, he'll try taking off. If u put it above 60, there will be a lot of CPU passes thrown away, just by default
We can certainly try, I've been playing with it on 90 for a long time and I think it keeps the QB in the pocket when they should, and only scramble when there's pressure. I rarely see the QB throw the ball away personally.