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Coach Skills & It's Direct Impact On AI

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Old 07-28-2014, 02:23 PM   #9
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Re: Coach Skills & It's Direct Impact On AI

Quote:
Originally Posted by shootseven
Is it possible to just turn off coach skills completely in Dynasty?
No it is not.
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Old 07-28-2014, 02:26 PM   #10
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Re: Coach Skills & It's Direct Impact On AI

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No it is not.
Thank you!
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Old 07-28-2014, 02:36 PM   #11
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Re: Coach Skills & It's Direct Impact On AI

So I was messing around with aggression today and came away with the following conclusions:

Max Aggression defense = more man coverage, more blitzes. Which I pretty much assumed would be the case.

Majority aggression defense = more blitzes but not the dumb type of blitzes like engage 8.

50/50 aggression defense = mixed bag. some man, some zone, some blitzes.

The lesser the aggression on defense = more zones being called, you will see 3-3-5 nickel ran a lot.

Max aggression offense = the QB will look for deeper passes more. A lot of 3 wide sets being used.

Majority aggression offense = the QB will for medium to deep passes.

50/50 offense = Mixed bag. The QB will look for some of anything.

The the aggression on Offense
= the shorter the routes the QB will prefer to throw to. Which results in a lot of passes to the HB, FB and TE on swing routes and basically anything less then 5 yards down the field. QB will practically ignore his WRs.
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Old 07-28-2014, 03:45 PM   #12
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Re: Coach Skills & It's Direct Impact On AI

I normally don't pay attention to any thread votes but come on what person would knock someone who is providing viable information on the games Coach skills????

If you don't agree with the information provided then move along....

Why put in a negative vote on something that doesn't IMPACT you one way or the other....

IMO this is really good feedback by Skillz
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Old 07-28-2014, 04:01 PM   #13
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Re: Coach Skills & It's Direct Impact On AI

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Originally Posted by Playmakers
I normally don't pay attention to any thread votes but come on what person would knock someone who is providing viable information on the games Coach skills????

If you don't agree with the information provided then move along....

Why put in a negative vote on something that doesn't IMPACT you one way or the other....

IMO this is really good feedback by Skillz
These are the kind of threads that make me visit this site 10-15 times a day. Love your work Skillz. Its nice when someone seeks solutions instead of complaining. The games been out a year and who knows when we will get another one. Lets put our heads together and make the most of this game.
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Old 07-28-2014, 04:03 PM   #14
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Re: Coach Skills & It's Direct Impact On AI

awesome! going to incorporate this into my 2014 season. THX!
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Old 07-28-2014, 05:03 PM   #15
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Re: Coach Skills & It's Direct Impact On AI

Keep in mind when doing the skill tree edits, the game doesn't allow you to have unused points, so you have to fiddle around with the levels to where as you get just enough points to activate the things you want.

Head Coach
- They control game management and recruiting. No higher then a level 35. Keep in mind head coach points go into game management and recruiting. So if you want a team to have good game management but suck in recruiting, you obviously would give them a lower level, so instead of 35, you would give them a 25 or 20.

Offensive and Defensive Coaches
- No higher then a level 12.
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Old 07-28-2014, 09:35 PM   #16
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Re: Coach Skills & It's Direct Impact On AI

Amazing information! What would you suggest the speed of coach progression be set at?
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