Home

Coach Skills & It's Direct Impact On AI

This is a discussion on Coach Skills & It's Direct Impact On AI within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 07-30-2014, 08:46 PM   #25
Rookie
 
OVR: 0
Join Date: Aug 2009
Location: Chicago
Re: Coach Skills & It's Direct Impact On AI

Great Information!
AcePlaya4ever is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-30-2014, 09:12 PM   #26
Pro
 
BallinVol's Arena
 
OVR: 7
Join Date: May 2003
Re: Coach Skills & It's Direct Impact On AI

Skillz, what is your take on the coach skill for OC's named Mathlete? In the description it says you think football is a game of brains. I used it in my last game and it seemed that the CPU really tried to play chess with me in a way. They kept me guessing. This was only one game, so it's a small sample size.
BallinVol is offline  
Reply With Quote
Old 07-30-2014, 10:45 PM   #27
Pro
 
OVR: 8
Join Date: Sep 2010
Location: Ohio
Re: Coach Skills & It's Direct Impact On AI

Skillz, great stuff and I don't want to get off topic, but what settings do you use to make the DB's play more aggressive? It seems the pass coverage slider doesn't work well. I can't seem to figure out how to get the DB's to swat more balls or play tighter coverage. I appreciate your feedback.
Buckeye Country is offline  
Reply With Quote
Old 07-31-2014, 12:39 AM   #28
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 22,947
Blog Entries: 91
Re: Coach Skills & It's Direct Impact On AI

Quote:
Originally Posted by BallinVol
Skillz, what is your take on the coach skill for OC's named Mathlete? In the description it says you think football is a game of brains. I used it in my last game and it seemed that the CPU really tried to play chess with me in a way. They kept me guessing. This was only one game, so it's a small sample size.
The thing about Mathlete though is that in order to activate it, you have to also activate Great Wall and Up Tempo. Both of which leads to negative things in terms of stuff not happening on a consistent basis.
Gotmadskillzson is offline  
Reply With Quote
Old 07-31-2014, 12:41 AM   #29
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 22,947
Blog Entries: 91
Re: Coach Skills & It's Direct Impact On AI

Quote:
Originally Posted by Buckeye Country
Skillz, great stuff and I don't want to get off topic, but what settings do you use to make the DB's play more aggressive? It seems the pass coverage slider doesn't work well. I can't seem to figure out how to get the DB's to swat more balls or play tighter coverage. I appreciate your feedback.
Activating No Fly Zone and Shutdown in the skill tree to a level 3 helps with that. Provided you have a secondary with coverage and awareness ratings.
Gotmadskillzson is offline  
Reply With Quote
Old 07-31-2014, 12:51 AM   #30
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 22,947
Blog Entries: 91
Re: Coach Skills & It's Direct Impact On AI

Quote:
Originally Posted by Playmakers
What are your settings for penalties in Coach mode????
The same as yours. Only difference is I have Clean Laundry completely disabled and only a level 1 for Road Warrior. Go beyond a Level 1 in Road Warrior and you won't see False Starts happen at all.
Gotmadskillzson is offline  
Reply With Quote
Old 07-31-2014, 06:17 PM   #31
Pro
 
DucksForever's Arena
 
OVR: 10
Join Date: Dec 2012
Blog Entries: 15
Re: Coach Skills & It's Direct Impact On AI

For user quarterbacks, does the strength rating determine how far a quarterback can throw? I get that Throw Power effects speed, but since this is a physics based game, the faster the ball travels (rpm), the farther it goes...theoretically at least.
__________________
Cup or Bust (NHL 13)

"What we have accomplished is that we have shown ourselves that we are capable." -Les Miles
DucksForever is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-31-2014, 09:17 PM   #32
Pro
 
OVR: 8
Join Date: Sep 2010
Location: Ohio
Re: Coach Skills & It's Direct Impact On AI

Quote:
Originally Posted by Gotmadskillzson
Activating No Fly Zone and Shutdown in the skill tree to a level 3 helps with that. Provided you have a secondary with coverage and awareness ratings.
Thanks for sharing!
Buckeye Country is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:19 AM.
Top -