I was thinking about this today while working on my Tulane dynasty.
If you were to create a 16-team superconference in a dynasty, it would obviously be aligned as two 8-team divisions (with/without permanent crossovers). The 16-team conference idea sounds cool, except I fear it may get boring over time playing the same 7 division mates over-and-over again. Now if you like your division teams then fine, but I like variety in my dynasties. Particularly ones I play over many seasons.
Which led me to this thought.
What if you created a Pod System instead of the standard divisions? In this case you would have four 4-team pods that rotate play against each other. In a true pod system each team would play the other 3 members of its pod, followed by 2 members of each of the other 3 pods. The 2 teams w/ the best conference records play in the CCG. Now the obvious issue with this right away is that the game is programmed to have 2 hard-set divisions. Thus you can't completely simulate rotation between the pods. But I think I found a solution.
For the sake of this discussion, let's create a fictitious conference & call it
"The SuperConference." The SuperConference will contain four 4-team pods, for a total of 16 teams. It would look as follows:
Pod A
Team 1
Team 2
Team 3
Team 4
Pod B
Team 5
Team 6
Team 7
Team 8
Pod C
Team 9
Team 10
Team 11
Team 12
Pod D
Team 13
Team 14
Team 15
Team 16
Now as I mentioned, the game won't allow a true pod rotation since it's programmed to have divisions.
My solution: you don't rotate members of each pod, but instead rotate entire pods. For example, in Year 1 of The SuperConference, Pod A will play Pod B, while Pod C plays Pod D. Here's how it would look overall:
Year 1: Pod A vs. Pod B, Pod C vs. Pod D
Year 2: Pod A vs. Pod C, Pod B vs. Pod D
Year 3: Pod A vs. Pod D, Pod B vs. Pod C
This system rotates every 3 years.
In this system, everyone is guaranteed to play each of their 15 conference mates once every 3 years. To make this work we have to place the pod matchups in divisions. So I suggest creating two
"default divisions" (Division A, Division B), and placing each pod matchup in a division. For example, in Year 1, Division A will consist of Pods A & B, while Division B will have Pods C & D. Since the pod matchups change every year, the divisions will change every year as well. The "division winners" will be the teams in each pod matchup that have the best conference record. In this example, the Year 1 CCG will feature the best team in either Pod A or B, and the best member of either Pod C or D.
CCG Year 1: best of Pods A&B vs. best of Pods C&D
CCG Year 2: best of Pods A&C vs. best of Pods B&D
CCG Year 3: best of Pods A&D vs. best of Pods B&C
Since a 16-team conference guarantees a 9-game conference schedule, there are still two conference games to account for. We can't just play one team from each of the two remaining pods since the game randomly generates 2 cross-division games for teams to play. So thus each team's conference schedule will consist of
the 3 members of their pod, the 4 members of their pod matchup, and 2 random teams from the other 2 pods. Some may say this system is overkill, but I don't think it's a lot of work. As long as the conference you construct has a lot of rivalries, the Pod System can work such that you play all your rivals, while cycling through your conference mates more frequently. That was the key for me. That and not having to play the same 7 division teams over-and-over.
So guys, tell me what you think. Like it? Hate it? Any & all suggestions will be appreciated.