07-12-2004, 01:38 PM
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#14
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Rookie
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Re: Early Impressions
Quote:
jake44np said:
So what would you have done to make it better, without changing the overall game?
I dunno maybe implement a few of the following
* REAL run blocking. Yea, it's looking better but the guys stuck in "permahugs" have to go.
* Gang tackling
* Better implementation of ratings overall. These guys all play too vanilla this year. Agility? With the new turn on skis program that's out the window.
* Keep the line of sight stuff going...this year it seems like the D will instinctively break off assignments or blocks once the ball is past the LOS. Hate this.
* HFA is fine I guess
* Matchup stick be something that you can utilize 3x per game...ration em over a few key moments.
* Timeout coaching is a cool concept but I've noticed nothing beneficial from it.
* Amp up the player models/stadiums to Madden quality.
* Add new commentary...pretty bad this year in terms of being stuff we've heard since 03.
* Make a CPU AI that actually runs, or passes, the ball with ANY success whatsoever. The AI of the CPU on O is atrocious on AA.
That would be a start anyways. EA has a year...ready, set, go. Next year will be "FREESTYLE PASSING" or something that lets you use the Right Analog to pump fake...and everytime you use it, it'll F the DB up like crazy and the producers will be all "We reward user control at EA and the pump fake is a quintessential part of the passing game in the college landscape."
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