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TeamBuilder teams in the Editor (WIP)

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Old 12-29-2017, 05:53 PM   #153
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Re: TeamBuilder teams in the Editor (WIP)

Quote:
Originally Posted by lbj273
Has anyone tried adding pride stickers to a Teambuilder team?
I didn't test adding it onto a Teambuilder team, but I tried to enable pride stickers for teams that had a sticker ID such as Houston, Arizona, Utah etc and they still didn't have the stickers in game.

Next I will test adding a pride sticker that is enabled by default such as Clemson or Ohio State to a teambuilder team and see if that works.
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Old 01-15-2018, 04:08 PM   #154
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Re: TeamBuilder teams in the Editor (WIP)

Would this be possible in the Dynasty Editor or is that something than only Xanathol could do (if he was still around)?
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Old 01-15-2018, 10:36 PM   #155
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Re: TeamBuilder teams in the Editor (WIP)

Holy crap, Skulletor you are awesome. You literally brought NCAA Football back to life for me, I quit about a year ago because I wanted playoffs, but just couldn't get into a non-teambuilder dynasty. I come back and see this can be done. I just test it out, and I was able to open my teambuilder file in your editor.

I'll make good on my promise in the other thread to Paypal anyone who could make that work $150...if you PM me your Paypal, I'll send you the money.
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Old 01-17-2018, 10:40 PM   #156
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Re: TeamBuilder teams in the Editor (WIP)

so I am getting the out of memory error, as others have mentioned. I am in year one, conference championship week of my dynasty.

The weird thing is, this is the same dynasty I loaded the other night from week 3, and it worked.

I have about 6-7 teambuilder teams in this dynasty, maybe that is the problem?

Here is the full error, if anyone knows anything:

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Collections.Generic.List`1.set_Capacity(Int32 value)
   at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
   at System.Collections.Generic.List`1.Add(T item)
   at EA_DB_Editor.DBFileInfo.ReadDBHeader(FileStream fs)
   at EA_DB_Editor.DBFileInfo..ctor(FileStream fs)
   at EA_DB_Editor.MaddenDatabase..ctor(String file)
   at EA_DB_Editor.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
EA DB Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/joshc/OneDrive/Desktop/Release/Release/EA%20DB%20Editor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
MC02Handler
    Assembly Version: 0.1.1.0
    Win32 Version: 0.1.1.0
    CodeBase: file:///C:/Users/joshc/OneDrive/Desktop/Release/Release/MC02Handler.DLL
----------------------------------------
EAChecksum
    Assembly Version: 0.1.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/Users/joshc/OneDrive/Desktop/Release/Release/EAChecksum.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:


    


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Last edited by joshuahuskers; 01-17-2018 at 10:44 PM.
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Old 01-17-2018, 11:18 PM   #157
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Re: TeamBuilder teams in the Editor (WIP)

Quick update - I started a new dynasty with only one teambuilder team, and simmed to conference championship week as a test - it loads fine. I'm guessing my expanded use of teambuilder teams did me in. I'll be starting my dynasty over with only my one teambuilder team. It's worth it for the playoffs.
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Old 01-18-2018, 04:13 AM   #158
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Re: TeamBuilder teams in the Editor (WIP)

Post your dynasty file that’s failing
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Old 01-18-2018, 11:17 PM   #159
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Re: TeamBuilder teams in the Editor (WIP)

Quote:
Originally Posted by Skulletor
Post your dynasty file that’s failing
Won't let me upload for some reason.
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Old 01-19-2018, 12:18 AM   #160
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Re: TeamBuilder teams in the Editor (WIP)

For some reason, attempting to generate player numbers locks-up my editor. Do I do this after generating recruits, on the players after they're freshmen, highlight them, with the dynasty config, or something else entirely?
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