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Option Run vs. CPU

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Old 04-07-2018, 04:48 PM   #9
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Re: Option Run vs. CPU

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Originally Posted by War Daddy Rambo
Coaching Skills Tree: Off

Fatigue: On



the only realistic way you can play imo. idk why people want to turn off fatigue and are so against it. I personally love having to sub players in and out all the time (just tune up auto-sub sliders...) and letting other guys on the depth chart get some action.


"Realistic" begins with turning fatigue off.

If anyone were to ever try fatigue off for a proper trial run, they would get it. If not, then they just see a different game than I do on Saturdays. Yes, it's definitely a con not having players get tired and sub out, but as I've said before, I'd rather have 50 players in a game play like real life players, every play, than 75 players in a game play and act like cartoon characters in a Pixar movie about football. Simply put: What's more important, realistic fatigue or realistic on-field play? We don't turn fatigue off because we don't want to have to deal with substitutions. We turn it off because of the amazing, positive effect it has on on-field play. It's a compromise.
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Old 04-07-2018, 10:47 PM   #10
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Re: Option Run vs. CPU

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Originally Posted by Tuscaloosa
"Realistic" begins with turning fatigue off.

If anyone were to ever try fatigue off for a proper trial run, they would get it. If not, then they just see a different game than I do on Saturdays. Yes, it's definitely a con not having players get tired and sub out, but as I've said before, I'd rather have 50 players in a game play like real life players, every play, than 75 players in a game play and act like cartoon characters in a Pixar movie about football. Simply put: What's more important, realistic fatigue or realistic on-field play? We don't turn fatigue off because we don't want to have to deal with substitutions. We turn it off because of the amazing, positive effect it has on on-field play. It's a compromise.

What's the difference?

I really can't imagine it being that significant outside of the advantage you have with players not getting tired. That's just not realistic. After big plays players are tired.
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Old 04-08-2018, 01:16 AM   #11
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Re: Option Run vs. CPU

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Originally Posted by War Daddy Rambo
What's the difference?

I really can't imagine it being that significant outside of the advantage you have with players not getting tired. That's just not realistic. After big plays players are tired.

I did a long write up a while back about not only this, but about all my conspiracy theories about the game lol. It explains why I prefer it off, and what I think it adds to the game.

https://forums.operationsports.com/f...-fix-them.html
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Old 04-16-2018, 06:29 PM   #12
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Re: Option Run vs. CPU

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Originally Posted by Tuscaloosa
I'd rather have 50 players in a game play like real life players, every play, than 75 players in a game play and act like cartoon characters in a Pixar movie about football.
classic. this had me laughing out loud.
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Old 04-16-2018, 07:14 PM   #13
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Re: Option Run vs. CPU

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classic. this had me laughing out loud.

Yeah, I get a little passionate about college football at times.
I'm generally more of a kind person and not as scathing and acerbic.
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