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What impacts simulation results?

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Old 01-15-2019, 12:36 PM   #9
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Re: What impacts simulation results?

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Originally Posted by bucknut7
I'm trying to build a very run-heavy team. My QB has 92 speed
You will win a lot of sim games. If you want to almost cheat, set your playbook to an option offense for sim games. CPU sucks at defending it, especially with a QB that fast.
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Old 01-15-2019, 02:14 PM   #10
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Re: What impacts simulation results?

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Originally Posted by FWCoog24
You will win a lot of sim games. If you want to almost cheat, set your playbook to an option offense for sim games. CPU sucks at defending it, especially with a QB that fast.
If I create a custom playbook, but use an option playbook as the base, will it be considered an option offense? Like I selected Navy as the base, deleted all the plays and then made a playbook (still a ton of option, but out of pistol and shotgun rather than flexbone)
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Old 01-15-2019, 02:55 PM   #11
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Re: What impacts simulation results?

Quote:
Originally Posted by FWCoog24
You will win a lot of sim games. If you want to almost cheat, set your playbook to an option offense for sim games. CPU sucks at defending it, especially with a QB that fast.

The computer runs a lot of zone against the option. It should be running man coverage with a QB spy. This is part of the game where it's Madden's College Football.



Quote:
Originally Posted by bucknut7
If I create a custom playbook, but use an option playbook as the base, will it be considered an option offense? Like I selected Navy as the base, deleted all the plays and then made a playbook (still a ton of option, but out of pistol and shotgun rather than flexbone)

Yes. Your base playbook type is carried over from what I've seen. I took an Air Raid and replaces about half the plays with a Pro Style and it was still Air Raid. Make sure your coach's Running is 80% (20-80 is as unbalanced as you can get). If you keep it at 50-50, you will run the same passing plays 6+ times per game.
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